- 12 12月, 2012 1 次提交
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由 David Gossow 提交于
ColladaLoader: added correct surface/sampler sid mapping to support surfaces with multiple textures (e.g. color + normals)
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- 04 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 11月, 2012 1 次提交
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由 Mr.doob 提交于
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- 25 9月, 2012 1 次提交
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由 Tapio Vierros 提交于
The following examples where broken on mrdoob.github.com and when viewed through a local python web server. file:// worked. webgl_loader_collada.html webgl_loader_collada_keyframe.html webgl_loader_json_blender.html
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- 09 9月, 2012 1 次提交
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由 Mr.doob 提交于
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- 07 8月, 2012 5 次提交
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由 Jeff Terrace 提交于
This reverts commit da1d2a66.
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由 Jeff Terrace 提交于
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由 Jeff Terrace 提交于
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由 Jeff Terrace 提交于
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由 alteredq 提交于
ColladaLoader is apparently creating parameter objects looking like this { "color" : undefined }
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- 06 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 05 8月, 2012 1 次提交
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由 Jeff Terrace 提交于
Added support for picking up <double_sided> flags inside <effect>/<extra>, applying it to the Material. This is half of Issue #2280.
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- 26 7月, 2012 1 次提交
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由 alteredq 提交于
Changed ColladaLoader to create SkinnedMesh using bone uniforms instead of newly default bone texture. This just gets back to using the old way, though this whole skinning thing in Collada is weird and should be maybe rewritten - skinning is baked into morphs but then SkinnedMesh is still used which means skeleton is getting updated all the time even while this has no effect on already baked morphs. Fixes #2243
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- 05 7月, 2012 1 次提交
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由 Mr.doob 提交于
Tomorrow Geometries and CanvasRenderer.
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- 28 6月, 2012 1 次提交
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由 spacecookies 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 19 4月, 2012 1 次提交
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由 John Pywtorak 提交于
Added support for mesh vertices input source (non indexed in geometric primitive) texture coordinates,TEXCOORD, and color.
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- 18 4月, 2012 1 次提交
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由 Mr.doob 提交于
I tried to move BinaryLoader to /examples/js but SceneLoader needs it. Curious to hear what people thinks about this change.
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- 14 4月, 2012 1 次提交
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由 Mr.doob 提交于
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- 13 4月, 2012 2 次提交
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由 Mr.doob 提交于
(Phewww!) I'm sure there are still things I missed...
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由 John Pywtorak 提交于
ColladaLoader was not setting the emissive color property for common shader materials. It was also not setting the emissive property for an emission texture to all 1's.
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- 12 4月, 2012 1 次提交
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由 John Pywtorak 提交于
Minor optimizations and tweaks to make it a better example. Removed extraneous work in setting up the animation loop. Added support for array-style target addressing according to COLLADA spec. Added support for matrix transform updates. Added support for hierarchical animations as defined in COLLADA spec (Credit to ekitson).
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- 04 4月, 2012 1 次提交
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由 John Pywtorak 提交于
Updated the camera object to match the COLLADA schema elements and added orthographic camera support.
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- 07 3月, 2012 1 次提交
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由 Erik Kitson 提交于
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- 06 3月, 2012 1 次提交
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由 Peter Blasco 提交于
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- 05 3月, 2012 2 次提交
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由 John Pywtorak 提交于
Adds image child element support to the effect profile_COMMON element. In addition to the library_images top level element Textures can appear in library effects and referenced by a surface.
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由 Erik Kitson 提交于
Fixed ColladaLoader to create appropriate materials. Updated monster DAE to look better with phong shading.
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- 02 3月, 2012 1 次提交
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由 Mr.doob 提交于
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- 24 2月, 2012 1 次提交
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由 Ian Kerr 提交于
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- 21 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 12 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 08 2月, 2012 4 次提交
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由 Mr.doob 提交于
(ERROR - variable instance_material is undeclared)
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由 Khang Duong 提交于
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由 Khang Duong 提交于
Adds a check for the instance when normals are provided as part of the vertices element in the collada file and supplies the normals from there (as per the collada spec). If normals still aren't supplied, this defaults to calculating the vertex normals via Geometry.computeVertexNormals().
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由 Khang Duong 提交于
Collada files normally name the materials, so this adds the name property to the material and puts that name value into it.
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- 19 1月, 2012 1 次提交
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由 John Pywtorak 提交于
primitive input array offset can have a shared value. The loader assumed inputs.length as an index. Changed the loader to use a max offset value. An example of shared offsets is the input semantic TEXTANGENT and TEXBINORMAL sharing offset values.
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- 17 1月, 2012 1 次提交
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由 Mr.doob 提交于
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- 16 1月, 2012 2 次提交
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由 Mr.doob 提交于
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由 James Baicoianu 提交于
Conflicts: src/extras/loaders/ColladaLoader.js
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