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35839b85
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three.js
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体验新版 GitCode,发现更多精彩内容 >>
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35839b85
编写于
8月 06, 2012
作者:
J
Jeff Terrace
浏览文件
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浏览文件
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电子邮件补丁
差异文件
Added support for double_sided inside of a COLLADA <geometry> tag. Fixed #2280.
上级
7c2ff800
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
44 addition
and
19 deletion
+44
-19
examples/js/loaders/ColladaLoader.js
examples/js/loaders/ColladaLoader.js
+44
-19
未找到文件。
examples/js/loaders/ColladaLoader.js
浏览文件 @
35839b85
...
...
@@ -711,6 +711,8 @@ THREE.ColladaLoader = function () {
// FIXME: multi-material mesh?
// geometries
var
double_sided_materials
=
{};
for
(
i
=
0
;
i
<
node
.
geometries
.
length
;
i
++
)
{
var
instance_geometry
=
node
.
geometries
[
i
];
...
...
@@ -742,11 +744,26 @@ THREE.ColladaLoader = function () {
var
mat
=
materials
[
instance_material
.
target
];
var
effect_id
=
mat
.
instance_effect
.
url
;
var
shader
=
effects
[
effect_id
].
shader
;
var
material3js
=
shader
.
material
;
if
(
geometry
.
doubleSided
)
{
if
(
!
(
material3js
in
double_sided_materials
)
)
{
var
_copied_material
=
material3js
.
clone
();
_copied_material
.
side
=
THREE
.
DoubleSide
;
double_sided_materials
[
material3js
]
=
_copied_material
;
}
material3js
=
double_sided_materials
[
material3js
];
shader
.
material
.
opacity
=
!
shader
.
material
.
opacity
?
1
:
shader
.
material
.
opacity
;
}
material3js
.
opacity
=
!
material3js
.
opacity
?
1
:
material3js
.
opacity
;
used_materials
[
instance_material
.
symbol
]
=
num_materials
;
used_materials_array
.
push
(
shader
.
material
)
first_material
=
shader
.
material
;
used_materials_array
.
push
(
material3js
);
first_material
=
material3js
;
first_material
.
name
=
mat
.
name
==
null
||
mat
.
name
===
''
?
mat
.
id
:
mat
.
name
;
num_materials
++
;
...
...
@@ -755,7 +772,7 @@ THREE.ColladaLoader = function () {
}
var
mesh
;
var
material
=
first_material
||
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xdddddd
,
shading
:
THREE
.
FlatShading
}
);
var
material
=
first_material
||
new
THREE
.
MeshLambertMaterial
(
{
color
:
0xdddddd
,
shading
:
THREE
.
FlatShading
,
side
:
geometry
.
doubleSided
?
THREE
.
DoubleSided
:
THREE
.
FrontSide
}
);
var
geom
=
geometry
.
mesh
.
geometry3js
;
if
(
num_materials
>
1
)
{
...
...
@@ -2226,6 +2243,8 @@ THREE.ColladaLoader = function () {
this
.
id
=
element
.
getAttribute
(
'
id
'
);
extractDoubleSided
(
this
,
element
);
for
(
var
i
=
0
;
i
<
element
.
childNodes
.
length
;
i
++
)
{
var
child
=
element
.
childNodes
[
i
];
...
...
@@ -3322,21 +3341,7 @@ THREE.ColladaLoader = function () {
this
.
id
=
element
.
getAttribute
(
'
id
'
);
this
.
name
=
element
.
getAttribute
(
'
name
'
);
this
.
doubleSided
=
false
;
var
node
=
COLLADA
.
evaluate
(
'
.//dae:extra//dae:double_sided
'
,
element
,
_nsResolver
,
XPathResult
.
ORDERED_NODE_ITERATOR_TYPE
,
null
);
if
(
node
)
{
node
=
node
.
iterateNext
();
if
(
node
&&
parseInt
(
node
.
textContent
,
10
)
===
1
)
{
this
.
doubleSided
=
true
;
}
}
extractDoubleSided
(
this
,
element
);
this
.
shader
=
null
;
...
...
@@ -4205,6 +4210,26 @@ THREE.ColladaLoader = function () {
};
function
extractDoubleSided
(
obj
,
element
)
{
obj
.
doubleSided
=
false
;
var
node
=
COLLADA
.
evaluate
(
'
.//dae:extra//dae:double_sided
'
,
element
,
_nsResolver
,
XPathResult
.
ORDERED_NODE_ITERATOR_TYPE
,
null
);
if
(
node
)
{
node
=
node
.
iterateNext
();
if
(
node
&&
parseInt
(
node
.
textContent
,
10
)
===
1
)
{
obj
.
doubleSided
=
true
;
}
}
};
// Up axis conversion
function
setUpConversion
()
{
...
...
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