1. 01 6月, 2012 1 次提交
  2. 05 5月, 2012 2 次提交
  3. 01 5月, 2012 2 次提交
  4. 19 4月, 2012 1 次提交
    • D
      Support for blender linked groups in blender exporter. · 0daa79d5
      druidhawk 提交于
      This is a typical blender asset usage approach.  Linked
      content can be included in a new blend file but it cannot be edited in
      the file that links it.
      
      Upgraded the blender exporter to understand linked groups and add them
      to an exported scene.
      
      Added "webgl_loader_scenegroup_blender.html".  This example shows
      blender linked groups to demonstrate changes made to the
      blender exporter.  The table.blend links an object group (cup and
      silverware) from the dinnerset.blend file.  This example does not
      incorporate the location offsets in the group definition which it really
      should.  Being a new threejs user I did not know how best to do it.
      
      
      0daa79d5
  5. 28 3月, 2012 1 次提交
    • A
      Cleaning up Blender scene exporter and SceneLoader. · 19f0b1f1
      alteredq 提交于
      - removed not anymore existing ro.me specific remains (triggers, mesh colliders and shadow volumes)
      - added custom properties for setting shadow map casting and receiving, depthWrite, depthTest, blending, doubleSided
      - using Blender native "transparency" checkbox for setting out "transparent" property
      - better handling of messed up texture slots
      19f0b1f1
  6. 20 2月, 2012 1 次提交
  7. 18 2月, 2012 1 次提交
  8. 31 10月, 2011 1 次提交
    • A
      Removed workers from Blender exporter. · 1658d7f0
      alteredq 提交于
      Fixed Blender importer to work with Blender 2.60, add option for importing workers or non-worker models.
      
      Fixed more examples to use worker-less format. All examples should work now.
      
      Only Max exporter should be left to change.
      1658d7f0
  9. 23 10月, 2011 1 次提交
  10. 21 10月, 2011 1 次提交
  11. 06 10月, 2011 1 次提交
  12. 02 10月, 2011 1 次提交
  13. 14 8月, 2011 1 次提交
    • M
      REVISION++ · 714e9ec3
      Mr.doob 提交于
      * Added support to texture.offset in CanvasRenderer
      * Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes.
      * Removed Stencil Shadows and LensFlare code out of WebGLRenderer
      * Added 2.59 folder to Blender, and removed old ones.
      714e9ec3
  14. 11 8月, 2011 1 次提交
  15. 10 8月, 2011 1 次提交
  16. 08 7月, 2011 1 次提交
  17. 03 7月, 2011 2 次提交
  18. 23 6月, 2011 1 次提交
    • J
      Fixed support for Blende 2.58 · 237800b9
      Juraj Michalek 提交于
      	new file:   2.58/scripts/addons/io_mesh_threejs/__init__.py
      	new file:   2.58/scripts/addons/io_mesh_threejs/export_threejs.py
      	new file:   2.58/scripts/addons/io_mesh_threejs/import_threejs.py
      237800b9
  19. 20 6月, 2011 1 次提交
    • A
      Added normal maps support to Blender scene exporter and SceneLoader. · f92f3607
      alteredq 提交于
      Blender normal map support is work-in-progress:
       - for individual models normal map shader will need to be refactored to use standard scene lights
       - would be nice to handle also bump maps (a lot of Blender assets do not use "use_normal_map" flag on tangent space normal texture but instead use "use_map_normal" flag on texture slot of grayscale heightmap texture)
      
      Also some whitespace cleanup.
      f92f3607
  20. 19 6月, 2011 2 次提交
  21. 16 6月, 2011 9 次提交
  22. 29 5月, 2011 1 次提交
  23. 24 5月, 2011 2 次提交
  24. 08 5月, 2011 1 次提交
  25. 21 4月, 2011 1 次提交
  26. 20 4月, 2011 2 次提交