- 01 6月, 2012 1 次提交
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由 alteredq 提交于
Fixes #2000
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- 05 5月, 2012 2 次提交
- 01 5月, 2012 2 次提交
- 19 4月, 2012 1 次提交
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由 druidhawk 提交于
This is a typical blender asset usage approach. Linked content can be included in a new blend file but it cannot be edited in the file that links it. Upgraded the blender exporter to understand linked groups and add them to an exported scene. Added "webgl_loader_scenegroup_blender.html". This example shows blender linked groups to demonstrate changes made to the blender exporter. The table.blend links an object group (cup and silverware) from the dinnerset.blend file. This example does not incorporate the location offsets in the group definition which it really should. Being a new threejs user I did not know how best to do it.
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- 28 3月, 2012 1 次提交
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由 alteredq 提交于
- removed not anymore existing ro.me specific remains (triggers, mesh colliders and shadow volumes) - added custom properties for setting shadow map casting and receiving, depthWrite, depthTest, blending, doubleSided - using Blender native "transparency" checkbox for setting out "transparent" property - better handling of messed up texture slots
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- 20 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 18 2月, 2012 1 次提交
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由 Mr.doob 提交于
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- 31 10月, 2011 1 次提交
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由 alteredq 提交于
Fixed Blender importer to work with Blender 2.60, add option for importing workers or non-worker models. Fixed more examples to use worker-less format. All examples should work now. Only Max exporter should be left to change.
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- 23 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 21 10月, 2011 1 次提交
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由 alteredq 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 02 10月, 2011 1 次提交
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由 alteredq 提交于
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- 14 8月, 2011 1 次提交
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由 Mr.doob 提交于
* Added support to texture.offset in CanvasRenderer * Removed ShadowVolume, ShadowVolumeDynamicMaterial and LensFlare classes. * Removed Stencil Shadows and LensFlare code out of WebGLRenderer * Added 2.59 folder to Blender, and removed old ones.
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- 11 8月, 2011 1 次提交
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由 alteredq 提交于
Again, not to be used yet, very little tested plus code is horrible.
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- 10 8月, 2011 1 次提交
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由 alteredq 提交于
Extended Blender exporter to support mesh merging and export of all / selected meshes as single JSON model. Do not use yet, work-in-progress, very little tested.
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- 08 7月, 2011 1 次提交
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由 alteredq 提交于
Gah, these things are pain to debug - "undefined" value in uniforms can lead to very weird behaviors.
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- 03 7月, 2011 2 次提交
- 23 6月, 2011 1 次提交
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由 Juraj Michalek 提交于
new file: 2.58/scripts/addons/io_mesh_threejs/__init__.py new file: 2.58/scripts/addons/io_mesh_threejs/export_threejs.py new file: 2.58/scripts/addons/io_mesh_threejs/import_threejs.py
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- 20 6月, 2011 1 次提交
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由 alteredq 提交于
Blender normal map support is work-in-progress: - for individual models normal map shader will need to be refactored to use standard scene lights - would be nice to handle also bump maps (a lot of Blender assets do not use "use_normal_map" flag on tangent space normal texture but instead use "use_map_normal" flag on texture slot of grayscale heightmap texture) Also some whitespace cleanup.
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- 19 6月, 2011 2 次提交
- 16 6月, 2011 9 次提交
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由 Jhonny Göransson 提交于
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由 Sven Andersson 提交于
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由 Sven Andersson 提交于
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由 Sven Andersson 提交于
Blender (2.57) export scripts now exports a default camera, if no camera in the scene was selected for export (in scene export). The default camera property is also updated accordingly.
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由 Jhonny Göransson 提交于
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由 Jhonny Göransson 提交于
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由 Sven Andersson 提交于
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由 Sven Andersson 提交于
Blender (2.57) export script now add cameras to the scene output. (Note: Very buggy and target/lookat is broken.)
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由 alteredq 提交于
Also fixed default camera buggy string in Blender scene exporter and changed lightmap parameter name in base Loader (to be consistent with other "maps").
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- 29 5月, 2011 1 次提交
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由 Mr.doob 提交于
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- 24 5月, 2011 2 次提交
- 08 5月, 2011 1 次提交
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由 alteredq 提交于
Updated Blender scene exporter to output proper JSON. Changed OBJ converter to dump less digits for floats.
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- 21 4月, 2011 1 次提交
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由 alteredq 提交于
Added support for empty objects and meshes without geometries to Blender scene exporter and SceneLoader.
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- 20 4月, 2011 2 次提交