提交 525dd716 编写于 作者: T tim baker

blender renamed mesh.faces to mesh.tessfaces

上级 269dd2e0
......@@ -192,7 +192,7 @@ TEMPLATE_CAMERA_ORTHO = """\
TEMPLATE_LIGHT_DIRECTIONAL = """\
%(light_id)s: {
"type" : "directional",
"type" : "directional",
"direction" : %(direction)s,
"color" : %(color)d,
"intensity" : %(intensity).2f
......@@ -276,6 +276,12 @@ def veckey3d(v):
def veckey2d(v):
return round(v[0], 6), round(v[1], 6)
def get_faces(obj):
if hasattr(obj, "tessfaces"):
return obj.tessfaces
else:
return obj.faces
def get_normal_indices(v, normals, mesh):
n = []
mv = mesh.vertices
......@@ -481,7 +487,7 @@ def generate_faces(normals, uvs, colors, meshes, option_normals, option_colors,
if not active_col_layer:
mesh_extract_colors = False
for i, f in enumerate(mesh.faces):
for i, f in enumerate(get_faces(mesh)):
face = generate_face(f, i, normals, uvs, colors, mesh, option_normals, mesh_colors, mesh_uvs, option_materials, vertex_offset, material_offset)
chunks.append(face)
......@@ -574,7 +580,7 @@ def generate_face(f, faceIndex, normals, uvs, colors, mesh, option_normals, opti
# #####################################################
def extract_vertex_normals(mesh, normals, count):
for f in mesh.faces:
for f in get_faces(mesh):
for v in f.vertices:
normal = mesh.vertices[v].normal
......@@ -603,7 +609,7 @@ def generate_normals(normals, option_normals):
def extract_vertex_colors(mesh, colors, count):
color_layer = mesh.vertex_colors.active.data
for face_index, face in enumerate(mesh.faces):
for face_index, face in enumerate(get_faces(mesh)):
face_colors = color_layer[face_index]
face_colors = face_colors.color1, face_colors.color2, face_colors.color3, face_colors.color4
......@@ -633,7 +639,7 @@ def generate_vertex_colors(colors, option_colors):
def extract_uvs(mesh, uvs, count):
uv_layer = mesh.uv_textures.active.data
for face_index, face in enumerate(mesh.faces):
for face_index, face in enumerate(get_faces(mesh)):
for uv_index, uv in enumerate(uv_layer[face_index].uv):
......
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册