- 06 5月, 2014 20 次提交
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由 Mr.doob 提交于
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由 Jos Dirksen 提交于
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由 Jos Dirksen 提交于
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由 Jos Dirksen 提交于
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由 Jos Dirksen 提交于
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由 Jos Dirksen 提交于
Changed regex to support morph animations from blender using the Three.js exporter. Exports in the following form: Animation_0000
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Sorry sorry :(
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 aaron 提交于
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- 05 5月, 2014 1 次提交
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由 daron1337 提交于
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- 04 5月, 2014 1 次提交
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由 dsine-de 提交于
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- 03 5月, 2014 12 次提交
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由 Joshua Koo 提交于
See #4746
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由 srifqi 提交于
BufferGeometry based THREE.AxisHelper
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Leo Singer 提交于
At least on Macs, trackpad swipes already trigger a sequence of mousewheel events with smoothly damped deltas, continuing after the fingers have been lifted from the pad. Unfortunately, the intuitive, smoothly damped dollying motion that this would cause is canceled by the exponential zooming behavior (multiplying or dividing the current distance by a fixed value). It feels much better to dolly in and out in a linear manner, as this patch does. The change is especially noticable if (maxDistance-minDistance) is finite. Note that different browsers produce mousewheel deltas with different scales. This patch copies some code from TrackballControls to normalize to a common scale.
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由 Leo Singer 提交于
Inspired by damping in TrackballControls, adds a little bit of kinetic friction to OrbitControls. This makes the rotation controls feel much more physical. Damping is disabled by default, preserving the existing behavior. Damping is enabled explicitly in the example.
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由 Leo Singer 提交于
OrbitControls suffers from gimbal lock: if you rotate all the way to the north or south pole, it will feel 'stuck' in the east-west direction. This patch fixes the issue by setting the default minimum and maximum polar angles to 0.01 and pi-0.01 radians, which eliminates any perceptible gimbal lock effect at ordinary browser frame rates.
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- 02 5月, 2014 3 次提交
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由 Leo Singer 提交于
OrbitControls will continue to follow the mouse position even after the mouse button is up, if the user moves the cursor outside the window and then releases it. The user must then click again inside the DOM element to release the mouse tracking. See, for instance, the OrbitControls example (http://threejs.org/examples/#misc_controls_orbit). This can be fixed by attaching the `mousemove` and `mouseout` handlers to `document` rather than `domElement`. This fix works on Firefox 27.0.1, Safari 7.0.3, and Chrome 34.0.1847.131, on Mac OS 10.9.2. Alternatively, the example could be changed to not pass a value for the `domElement` argument, to get the default value of `document`.
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由 Joshua Koo 提交于
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由 WestLangley 提交于
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- 01 5月, 2014 3 次提交