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db2dcc52
T
three.js
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体验新版 GitCode,发现更多精彩内容 >>
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db2dcc52
编写于
5月 06, 2014
作者:
M
Mr.doob
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差异文件
Merge remote-tracking branch 'daron1337/lut_fixed' into dev
上级
f2313eb7
80ad8977
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
40 addition
and
2 deletion
+40
-2
docs/api/examples/Lut.html
docs/api/examples/Lut.html
+39
-1
examples/js/math/Lut.js
examples/js/math/Lut.js
+1
-1
未找到文件。
docs/api/examples/Lut.html
浏览文件 @
db2dcc52
...
...
@@ -40,6 +40,11 @@
<div>
The maximum value to be represented with the lookup table. Default is 1.
</div>
<h3>
.[legend]
</h3>
<div>
The legend of the lookup table.
</div>
<h2>
Methods
</h2>
...
...
@@ -50,7 +55,40 @@
<div>
Copies given lut.
</div>
<h3>
.setLegendOn [parameters]
</h3>
<div>
parameters - { layout: value, position: { x: value, y: value, z: value }, dimensions: { width: value, height: value } }
layout — Horizontal or vertical layout. Default is vertical.
<br
/>
position — The position x,y,z of the legend.
<br
/>
dimensions — The dimensions (width and height) of the legend.
<br
/>
</div>
<div>
Sets this Lut with the legend on.
</div>
<h3>
.setLegendOff
</h3>
<div>
</div>
<div>
Sets this Lut with the legend off.
</div>
<h3>
.setLegendLabels [parameters, callback]
</h3>
<div>
parameters - { fontsize: value, fontface: value, title: value, um: value, ticks: value, decimal: value, notation: value }
fontsize — Font size to be used for labels.
<br
/>
fontface — Font type to be used for labels.
<br
/>
title — The title of the legend.
<br
/>
um — The unit of measurements of the legend.
<br
/>
ticks — The number of ticks to be displayed.
<br
/>
decimal — The number of decimals to be used for legend values.
<br
/>
notation — Legend notation: standard (default) or scientific.
<br
/>
callback — An optional callback to be used to format the legend labels.
<br
/>
</div>
<div>
Sets the labels of the legend of this Lut.
</div>
<h3>
.setminV( [page:Float minV] ) [page:Lut this]
</h3>
<div>
...
...
examples/js/math/Lut.js
浏览文件 @
db2dcc52
...
...
@@ -177,7 +177,7 @@ THREE.Lut.prototype = {
var
max
=
this
.
map
[
j
][
0
];
var
color
=
new
THREE
.
Color
(
0xffffff
);
var
minColor
=
new
THREE
.
Color
(
0xffffff
).
setHex
(
this
.
map
[
j
-
1
][
1
]
);
var
maxColor
=
new
THREE
.
Color
(
0xffffff
).
setHex
(
this
.
map
[
j
][
1
]
);
color
=
minColor
.
lerp
(
maxColor
,
(
i
-
min
)
/
(
max
-
min
)
);
data
[
k
*
4
]
=
Math
.
round
(
color
.
r
*
255
);
...
...
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