- 30 10月, 2016 1 次提交
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由 aardgoose 提交于
* initial spherical docs * Add the new page * add Vector3.setFromSpherical docs * adjust language and formatting
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- 29 10月, 2016 2 次提交
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由 Eric Haines 提交于
Fill in all the TODOs in the material, and add more info about a few factors.
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由 Mr.doob 提交于
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- 27 10月, 2016 1 次提交
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由 Don McCurdy 提交于
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- 26 10月, 2016 1 次提交
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由 Josh Beckwith 提交于
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- 24 10月, 2016 1 次提交
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由 Charlie Smith 提交于
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- 23 10月, 2016 1 次提交
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由 Michael Herzog 提交于
* ConeGeometry: Clean up * ConeBufferGeometry: Added missing parameter * ConeBufferGeometry: Fixed comment
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- 19 10月, 2016 2 次提交
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由 aardgoose 提交于
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由 aardgoose 提交于
* Vector3.setFromMatrixColumn parameters reordered * add Matrix[3|4].fromArray offset parameter * document missing Box3.intersects* methods * add missing Plane.intersects* methods * add missing Sphere.intersects* methods * document Color,setScalar method * revise text * add missing Vector*.setScalar methods
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- 18 10月, 2016 3 次提交
- 15 10月, 2016 2 次提交
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由 WestLangley 提交于
* Added computeFlatVertexNormals() * Compute face normals only when necessary
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由 Peter Whidden 提交于
* Add material option * Local clipIntersection * Updated Docs * improving global/local clipping interaction * intersection parameter update * intersection shader fix * removed commented code * remove comment
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- 14 10月, 2016 1 次提交
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由 Michael Herzog 提交于
* Moved FrenetFrames calculation from TubeBufferGeometry to Curve * Curve: Clean up * ExtrudeGeometry: Removed reference to TubeGeometry
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- 12 10月, 2016 1 次提交
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由 Michael Herzog 提交于
* TubeBufferGeometry: Initial Commit * TubeBufferGeometry: Cleanup * webgl_geometry_extrude_splines: cleanup * TubeBufferGeometry: Changed FrenetFrames to private function * TubeBufferGeometry: Changed FrenetFrames function call
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- 11 10月, 2016 1 次提交
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由 Nick Powers 提交于
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- 07 10月, 2016 2 次提交
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由 aardgoose 提交于
* dynamic uniforms are no longer * Add Object3d callback docs * tighten language a bit
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由 Rich Tibbett 提交于
* Initial GLTFLoader updates so it will also obtain async resources over the network * First take at adding shader support to new GLTFLoader * First working custom shaders version of GLTFLoader.js * Fully working custom GLTF shaders + general library fix-ups * Add skins, animations, lights, extensions and continue to refactor the library * Refactor new GLTFLoader (seperate glTF parsing and internal library building) * Fix GLSL shader update binding to point at the correct nodes + more general refactoring * Make _each thenable and refactor dependencies graph + other minor fixes * Improves spec compliance: primitive.mode is optional * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786 - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob) - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20) - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations - Rename .setBaseUrl(...) to .setPath(...) - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/* * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381 * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way * Update material parameter checking and validation. * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section * Ambient is not a valid properties for THREE.js materials * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader * Fix issue where Firefox Promise then callback can not correctly keep track of its key * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
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- 05 10月, 2016 1 次提交
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由 Michael Blix 提交于
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- 26 9月, 2016 2 次提交
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由 koolkap 提交于
* adding the lerp to Math class #9728 Adding the precise interpolation from point x to y using factor t. * Adding the documentation for Lerp function Adding the lerp in doc support
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由 Michael Herzog 提交于
* Documentation: Add more live examples * Documentation: Correct format
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- 25 9月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 24 9月, 2016 1 次提交
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由 Michael Herzog 提交于
* PolyhedronBufferGeometry: Initial commit * PolyhedronBufferGeometry: Update docs
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- 15 9月, 2016 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Nick Powers 提交于
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- 08 9月, 2016 1 次提交
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由 Jonne Nauha 提交于
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- 07 9月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Ludovic Bailly 提交于
* Created Uniform documentation and removed Uniform types from ShaderMaterial * Fixed spaces to tabs
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- 30 8月, 2016 1 次提交
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由 SpiritBreaker 提交于
morphTargetForcedOrder has removed in r80 version
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- 22 8月, 2016 1 次提交
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由 Mr.doob 提交于
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- 18 8月, 2016 3 次提交
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由 Nicky Lenaers 提交于
Updated radiusSegments to radialSegments.
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由 Nick Powers 提交于
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由 Nick Powers 提交于
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- 15 8月, 2016 1 次提交
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由 aardgoose 提交于
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- 27 7月, 2016 2 次提交
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由 Sean Zellmer 提交于
* Fix method link 'ReturnType's of all math object documentation * Misc Documentation fixes
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由 Sean Zellmer 提交于
* Add intersectSphere() method to Ray docs * Remove ?s in Ray documentation after return values These are unique phenomenon in the current docs and don't seem to indicate anything meaningful.
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- 16 7月, 2016 1 次提交
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由 Michael Blix 提交于
Forgot the br.
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- 14 7月, 2016 1 次提交
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由 Michael Blix 提交于
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