1. 30 10月, 2016 1 次提交
    • A
      Docs spherical (#9971) · d82fcacc
      aardgoose 提交于
      * initial spherical docs
      
      * Add the new page
      
      * add Vector3.setFromSpherical docs
      
      * adjust language and formatting
      d82fcacc
  2. 29 10月, 2016 2 次提交
  3. 27 10月, 2016 1 次提交
  4. 26 10月, 2016 1 次提交
  5. 24 10月, 2016 1 次提交
  6. 23 10月, 2016 1 次提交
  7. 19 10月, 2016 2 次提交
    • A
      add documentation for the Layers object. (#9892) · d8e0e3db
      aardgoose 提交于
      d8e0e3db
    • A
      Doc maths (#9884) · 22fe9657
      aardgoose 提交于
      * Vector3.setFromMatrixColumn parameters reordered
      
      * add Matrix[3|4].fromArray offset parameter
      
      * document missing Box3.intersects* methods
      
      * add missing Plane.intersects* methods
      
      * add missing Sphere.intersects* methods
      
      * document Color,setScalar method
      
      * revise text
      
      * add missing Vector*.setScalar methods
      22fe9657
  8. 18 10月, 2016 3 次提交
  9. 15 10月, 2016 2 次提交
  10. 14 10月, 2016 1 次提交
  11. 12 10月, 2016 1 次提交
    • M
      New TubeBufferGeometry (#9841) · 4b0b278f
      Michael Herzog 提交于
      * TubeBufferGeometry: Initial Commit
      
      * TubeBufferGeometry: Cleanup
      
      * webgl_geometry_extrude_splines: cleanup
      
      * TubeBufferGeometry: Changed FrenetFrames to private function
      
      * TubeBufferGeometry: Changed FrenetFrames function call
      4b0b278f
  12. 11 10月, 2016 1 次提交
  13. 07 10月, 2016 2 次提交
    • A
      Doc updates for dynamic uniform replacement (#9816) · e30fec84
      aardgoose 提交于
      * dynamic uniforms are no longer
      
      * Add Object3d callback docs
      
      * tighten language a bit
      e30fec84
    • R
      GLTFLoader v2 (#9786) · 6ab1bdd0
      Rich Tibbett 提交于
      * Initial GLTFLoader updates so it will also obtain async resources over the network
      
      * First take at adding shader support to new GLTFLoader
      
      * First working custom shaders version of GLTFLoader.js
      
      * Fully working custom GLTF shaders + general library fix-ups
      
      * Add skins, animations, lights, extensions and continue to refactor the library
      
      * Refactor new GLTFLoader (seperate glTF parsing and internal library building)
      
      * Fix GLSL shader update binding to point at the correct nodes + more general refactoring
      
      * Make _each thenable and refactor dependencies graph + other minor fixes
      
      * Improves spec compliance: primitive.mode is optional
      
      * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786
      
      - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob)
      - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20)
      - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders
      - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations
      - Rename .setBaseUrl(...) to .setPath(...)
      - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs
      
      * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader
      
      * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader
      
      * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/*
      
      * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381
      
      * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way
      
      * Update material parameter checking and validation.
      
      * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section
      
      * Ambient is not a valid properties for THREE.js materials
      
      * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader
      
      * Fix issue where Firefox Promise then callback can not correctly keep track of its key
      
      * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js
      
      * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
      6ab1bdd0
  14. 05 10月, 2016 1 次提交
  15. 26 9月, 2016 2 次提交
  16. 25 9月, 2016 1 次提交
  17. 24 9月, 2016 1 次提交
  18. 15 9月, 2016 3 次提交
  19. 08 9月, 2016 1 次提交
  20. 07 9月, 2016 2 次提交
  21. 30 8月, 2016 1 次提交
  22. 22 8月, 2016 1 次提交
  23. 18 8月, 2016 3 次提交
  24. 15 8月, 2016 1 次提交
  25. 27 7月, 2016 2 次提交
  26. 16 7月, 2016 1 次提交
  27. 14 7月, 2016 1 次提交