[example:webgl_octree_raycasting Raycasting using an octree],
[example:webgl_interactive_voxelpainter Raycasting to paint voxels]</div>
[example:webgl_interactive_voxelpainter Raycasting to paint voxels],
[example:webgl_raycast_texture Raycast to a Texture]</div>
<div>
...
...
@@ -144,6 +145,7 @@
[page:Integer faceIndex] – index of the intersected face<br/>
[page:Array indices] – indices of vertices comprising the intersected face<br/>
[page:Object3D object] – the intersected object
[page:Vector2 uv] - U,V coordinates at point of intersection
</p>
<p>
When intersecting a [page:Mesh] with a [page:BufferGeometry], the *faceIndex* will be *undefined*, and *indices* will be set; when intersecting a [page:Mesh] with a [page:Geometry], *indices* will be *undefined*.