- 09 5月, 2015 1 次提交
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由 Mr.doob 提交于
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- 06 4月, 2015 1 次提交
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由 brason 提交于
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- 24 3月, 2015 1 次提交
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由 Jan Waller 提交于
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- 08 3月, 2015 1 次提交
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由 Alexander Rose 提交于
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- 09 10月, 2014 1 次提交
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由 Vincent Lark 提交于
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- 11 9月, 2014 2 次提交
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由 Mr.doob 提交于
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由 Aaron Rodriguez 提交于
OBJLoader: change to the regular expressions for vertices, normals, and uv mappings to allow uppercase 'E' in scientific notation of numbers
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- 29 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 28 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 30 7月, 2014 1 次提交
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由 brian 提交于
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- 01 7月, 2014 1 次提交
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由 Mr.doob 提交于
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- 30 6月, 2014 1 次提交
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由 gero3 提交于
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- 22 2月, 2014 1 次提交
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由 Mr.doob 提交于
centroid was originally used by CanvasRenderer, now that it computes it as needed we don't need the bloat anymore.
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- 16 2月, 2014 1 次提交
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由 Mr.doob 提交于
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- 24 1月, 2014 1 次提交
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由 Mr.doob 提交于
@algrs ok, I think I managed to get it to work now. I’m keeping a vertices array to map indices per object.
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- 10 11月, 2013 2 次提交
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由 Alex Weiss 提交于
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由 Alex Weiss 提交于
Should bring the OBJ(MTL)Loader into compliance with #3762.
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- 09 11月, 2013 1 次提交
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由 Alex Weiss 提交于
OBJ loaders did not correctly preserve vertex and face list ordering and were creating duplicate vertex entries, rather than letting faces share vertices.
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- 18 10月, 2013 1 次提交
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由 Mr.doob 提交于
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- 12 9月, 2013 1 次提交
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由 Mr.doob 提交于
Eventually I would like to kill OBJMTLLoader altogether though...
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- 10 9月, 2013 1 次提交
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由 Mr.doob 提交于
The loader now ignores groups. Need to take a second look and try to implement MeshFaceMaterial when multiple usemtl. Then apply to OBJMTLLoader.
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- 25 7月, 2013 1 次提交
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由 Mr.doob 提交于
Gotta love regular expressions :)
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- 03 6月, 2013 2 次提交
- 28 5月, 2013 1 次提交
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由 Mr.doob 提交于
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- 31 3月, 2013 1 次提交
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由 Mr.doob 提交于
It happens on a project I'm working on, not sure still why. I guess this approach is safer.
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- 30 3月, 2013 1 次提交
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由 Mr.doob 提交于
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- 27 2月, 2013 1 次提交
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由 Mr.doob 提交于
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- 17 2月, 2013 1 次提交
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由 Mr.doob 提交于
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- 09 2月, 2013 1 次提交
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由 Mr.doob 提交于
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- 02 2月, 2013 1 次提交
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由 Paul Edwards 提交于
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- 10 1月, 2013 1 次提交
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由 Mr.doob 提交于
* OBJLoader now parses line per line in the same way OBJMTLLoader does. * No more reusing of the same vertices array. * Both now create a Object3D when finding a "o" and a Mesh when finding a "g" (or "usemtl"). * I used to like the obj format.
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- 08 1月, 2013 1 次提交
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由 Mr.doob 提交于
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- 18 12月, 2012 1 次提交
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由 alteredq 提交于
Using classic "loader.load( url, callback )" API instead in OBJLoader, STLLoader, VTKLoader. OBJMTLLoader is still having just the incorrect EventDispatcher API, but there the situation is more complicated.
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- 14 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 04 12月, 2012 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2012 1 次提交
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由 alteredq 提交于
Fixed jquery dependency in OBJMTLLoader. Fixed variable redeclaration in OBJLoader. Fixed unreachable code in GeometryExporter warnings. This Closure compiling of JS files from the examples already starts to be useful ;)
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- 09 9月, 2012 1 次提交
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由 Mr.doob 提交于
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- 19 8月, 2012 1 次提交
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由 Mr.doob 提交于
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- 22 7月, 2012 1 次提交
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由 Dahie 提交于
I had the issue that some of my OBJ-files weren't loaded by the OBJLoader provided in the examples. Parsing the file crashed with this exception: Uncaught TypeError: Cannot read property 'x' of undefined Three.js:13 THREE.Vector3.addSelf (Three.js:13) THREE.Geometry.computeCentroids (Three.js:91) THREE.OBJLoader.parse (OBJLoader.js:295) xhr.onreadystatechange (OBJLoader.js:21) I traced the error to the OBJLoader and my OBJ files. The obj files were exported by 3ds Max Wavefront OBJ Exporter and slightly differ in format: Where the loader expected: v 0.4500 1.5256 0.6595 they were: v 0.4500 1.5256 0.6595 Note the extra space. This threw off the regular expressions, the vertices weren't parsed and the computeCentroid failed. This commit changes the regular impression to accomodate this variance.
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