提交 437b0a9f 编写于 作者: M Mr.doob

Refactored OBJLoader and OBJMTLLoader.

* OBJLoader now parses line per line in the same way OBJMTLLoader does.
* No more reusing of the same vertices array.
* Both now create a Object3D when finding a "o" and a Mesh when finding a "g" (or "usemtl").
* I used to like the obj format.
上级 bc010e4d
......@@ -46,6 +46,12 @@ THREE.OBJLoader.prototype = {
parse: function ( data ) {
// fixes
data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
//
function vector( x, y, z ) {
return new THREE.Vector3( x, y, z );
......@@ -70,118 +76,172 @@ THREE.OBJLoader.prototype = {
}
function meshN( meshName, materialName ) {
if ( geometry.vertices.length > 0 ) {
geometry.mergeVertices();
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeBoundingSphere();
object.add( mesh );
geometry = new THREE.Geometry();
mesh = new THREE.Mesh( geometry, material );
verticesCount = 0;
}
if ( meshName !== undefined ) mesh.name = meshName;
if ( materialName !== undefined ) {
material = new THREE.MeshLambertMaterial();
material.name = materialName;
mesh.material = material;
}
}
var group = new THREE.Object3D();
var object = group;
var geometry = new THREE.Geometry();
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh( geometry, material );
var vertices = [];
var verticesCount = 0;
var normals = [];
var uvs = [];
// fixes
data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
// v float float float
var pattern, result;
var vertex_pattern = /v( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
// v float float float
// vn float float float
pattern = /v( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
var normal_pattern = /vn( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
while ( ( result = pattern.exec( data ) ) != null ) {
// vt float float
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
var uv_pattern = /vt( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/;
vertices.push( vector(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
) );
// f vertex vertex vertex ...
}
var face_pattern1 = /f( +[\d]+)( [\d]+)( [\d]+)( [\d]+)?/;
// f vertex/uv vertex/uv vertex/uv ...
// vn float float float
var face_pattern2 = /f( +([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/;
pattern = /vn( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
while ( ( result = pattern.exec( data ) ) != null ) {
var face_pattern3 = /f( +([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/;
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
// f vertex//normal vertex//normal vertex//normal ...
normals.push( vector(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
) );
var face_pattern4 = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/;
}
//
// vt float float
var lines = data.split( "\n" );
pattern = /vt( +[\d|\.|\+|\-|e]+)( [\d|\.|\+|\-|e]+)/g;
for ( var i = 0; i < lines.length; i ++ ) {
while ( ( result = pattern.exec( data ) ) != null ) {
var line = lines[ i ];
line = line.trim();
// ["vt 0.1 0.2", "0.1", "0.2"]
var result;
uvs.push( uv(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] )
) );
if ( line.length === 0 || line.charAt( 0 ) === '#' ) {
}
continue;
} else if ( ( result = vertex_pattern.exec( line ) ) !== null ) {
var splitData = data.split( '\no ' );
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
for ( var i = 0, l = splitData.length; i < l; i ++ ) {
vertices.push( vector(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
) );
var object = splitData[ i ];
} else if ( ( result = normal_pattern.exec( line ) ) !== null ) {
var geometry = new THREE.Geometry();
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
geometry.vertices = vertices;
normals.push( vector(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] ),
parseFloat( result[ 3 ] )
) );
// f vertex vertex vertex ...
} else if ( ( result = uv_pattern.exec( line ) ) !== null ) {
pattern = /f( +[\d]+)( [\d]+)( [\d]+)( [\d]+)?/g;
// ["vt 0.1 0.2", "0.1", "0.2"]
while ( ( result = pattern.exec( object ) ) != null ) {
uvs.push( uv(
parseFloat( result[ 1 ] ),
parseFloat( result[ 2 ] )
) );
} else if ( ( result = face_pattern1.exec( line ) ) !== null ) {
// ["f 1 2 3", "1", "2", "3", undefined]
if ( result[ 4 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 1 ] ) - 1 ],
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 3 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 1 ] ) - 1,
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 3 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 1 ] ) - 1 ],
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 3 ] ) - 1 ],
vertices[ parseInt( result[ 4 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 1 ] ) - 1,
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 3 ] ) - 1,
parseInt( result[ 4 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
}
}
// f vertex/uv vertex/uv vertex/uv ...
pattern = /f( +([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))( ([\d]+)\/([\d]+))?/g;
while ( ( result = pattern.exec( object ) ) != null ) {
} else if ( ( result = face_pattern2.exec( line ) ) !== null ) {
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
if ( result[ 10 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
geometry.faceVertexUvs[ 0 ].push( [
......@@ -192,11 +252,18 @@ THREE.OBJLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ],
vertices[ parseInt( result[ 11 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
parseInt( result[ 11 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
geometry.faceVertexUvs[ 0 ].push( [
......@@ -208,22 +275,22 @@ THREE.OBJLoader.prototype = {
}
}
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
pattern = /f( +([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))( ([\d]+)\/([\d]+)\/([\d]+))?/g;
while ( ( result = pattern.exec( object ) ) != null ) {
} else if ( ( result = face_pattern3.exec( line ) ) !== null ) {
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
if ( result[ 13 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 6 ] ) - 1 ],
vertices[ parseInt( result[ 10 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 6 ] ) - 1,
parseInt( result[ 10 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 4 ] ) - 1 ],
normals[ parseInt( result[ 8 ] ) - 1 ],
......@@ -239,11 +306,18 @@ THREE.OBJLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 6 ] ) - 1 ],
vertices[ parseInt( result[ 10 ] ) - 1 ],
vertices[ parseInt( result[ 14 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 6 ] ) - 1,
parseInt( result[ 10 ] ) - 1,
parseInt( result[ 14 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 4 ] ) - 1 ],
normals[ parseInt( result[ 8 ] ) - 1 ],
......@@ -261,23 +335,22 @@ THREE.OBJLoader.prototype = {
}
}
// f vertex//normal vertex//normal vertex//normal ...
pattern = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/g;
while ( ( result = pattern.exec( object ) ) != null ) {
} else if ( ( result = face_pattern4.exec( line ) ) !== null ) {
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
if ( result[ 10 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 3 ] ) - 1 ],
normals[ parseInt( result[ 6 ] ) - 1 ],
......@@ -287,11 +360,18 @@ THREE.OBJLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ],
vertices[ parseInt( result[ 11 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
parseInt( result[ 11 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 3 ] ) - 1 ],
normals[ parseInt( result[ 6 ] ) - 1 ],
......@@ -302,13 +382,39 @@ THREE.OBJLoader.prototype = {
}
}
} else if ( line.startsWith( "o " ) ) {
// object
object = new THREE.Object3D();
object.name = line.substring( 2 ).trim();
group.add( object );
} else if ( line.startsWith( "g " ) ) {
// group
meshN( line.substring( 2 ).trim(), undefined );
} else if ( line.startsWith( "usemtl " ) ) {
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeBoundingSphere();
// material
group.add( new THREE.Mesh( geometry, new THREE.MeshLambertMaterial() ) );
meshN( undefined, line.substring( 7 ).trim() );
} else if ( line.startsWith( "mtllib ") ) {
// mtl file
} else if ( line.startsWith( "s ") ) {
// smooth shading
} else {
// console.log( "THREE.OBJLoader: Unhandled line " + line );
}
}
......
......@@ -5,7 +5,7 @@
* @author angelxuanchang
*/
THREE.OBJMTLLoader = function ( ) {
THREE.OBJMTLLoader = function () {
THREE.EventDispatcher.call( this );
......@@ -180,6 +180,12 @@ THREE.OBJMTLLoader.prototype = {
parse: function ( data, mtllibCallback ) {
// fixes
data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
//
function vector( x, y, z ) {
return new THREE.Vector3( x, y, z );
......@@ -204,16 +210,45 @@ THREE.OBJMTLLoader.prototype = {
}
function finalize_mesh( group, mesh_info ) {
function meshN( meshName, materialName ) {
if ( geometry.vertices.length > 0 ) {
geometry.mergeVertices();
geometry.computeCentroids();
geometry.computeFaceNormals();
geometry.computeBoundingSphere();
object.add( mesh );
geometry = new THREE.Geometry();
mesh = new THREE.Mesh( geometry, material );
verticesCount = 0;
}
if ( meshName !== undefined ) mesh.name = meshName;
if ( materialName !== undefined ) {
material = new THREE.MeshLambertMaterial();
material.name = materialName;
mesh_info.geometry.computeCentroids();
mesh_info.geometry.computeFaceNormals();
mesh_info.geometry.computeBoundingSphere();
group.add( new THREE.Mesh( mesh_info.geometry, mesh_info.material ) );
mesh.material = material;
}
}
var group = new THREE.Object3D();
var object = group;
var geometry = new THREE.Geometry();
var material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh( geometry, material );
var vertices = [];
var verticesCount = 0;
var normals = [];
var uvs = [];
......@@ -245,20 +280,7 @@ THREE.OBJMTLLoader.prototype = {
var face_pattern4 = /f( +([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))( ([\d]+)\/\/([\d]+))?/;
var final_model = new THREE.Object3D();
var geometry = new THREE.Geometry();
geometry.vertices = vertices;
var cur_mesh = {
material: new THREE.MeshLambertMaterial(),
geometry: geometry
};
// fixes
data = data.replace( /\ \\\r\n/g, '' ); // rhino adds ' \\r\n' some times.
//
var lines = data.split( "\n" );
......@@ -310,19 +332,32 @@ THREE.OBJMTLLoader.prototype = {
if ( result[ 4 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 1 ] ) - 1 ],
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 3 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 1 ] ) - 1,
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 3 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 1 ] ) - 1 ],
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 3 ] ) - 1 ],
vertices[ parseInt( result[ 4 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 1 ] ) - 1,
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 3 ] ) - 1,
parseInt( result[ 4 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
}
......@@ -333,10 +368,16 @@ THREE.OBJMTLLoader.prototype = {
if ( result[ 10 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
geometry.faceVertexUvs[ 0 ].push( [
......@@ -347,11 +388,18 @@ THREE.OBJMTLLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ],
vertices[ parseInt( result[ 11 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
parseInt( result[ 11 ] ) - 1
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++
) );
geometry.faceVertexUvs[ 0 ].push( [
......@@ -369,10 +417,16 @@ THREE.OBJMTLLoader.prototype = {
if ( result[ 13 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 6 ] ) - 1 ],
vertices[ parseInt( result[ 10 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 6 ] ) - 1,
parseInt( result[ 10 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 4 ] ) - 1 ],
normals[ parseInt( result[ 8 ] ) - 1 ],
......@@ -388,11 +442,18 @@ THREE.OBJMTLLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 6 ] ) - 1 ],
vertices[ parseInt( result[ 10 ] ) - 1 ],
vertices[ parseInt( result[ 14 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 6 ] ) - 1,
parseInt( result[ 10 ] ) - 1,
parseInt( result[ 14 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 4 ] ) - 1 ],
normals[ parseInt( result[ 8 ] ) - 1 ],
......@@ -416,10 +477,16 @@ THREE.OBJMTLLoader.prototype = {
if ( result[ 10 ] === undefined ) {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ]
);
geometry.faces.push( face3(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 3 ] ) - 1 ],
normals[ parseInt( result[ 6 ] ) - 1 ],
......@@ -429,11 +496,18 @@ THREE.OBJMTLLoader.prototype = {
} else {
geometry.vertices.push(
vertices[ parseInt( result[ 2 ] ) - 1 ],
vertices[ parseInt( result[ 5 ] ) - 1 ],
vertices[ parseInt( result[ 8 ] ) - 1 ],
vertices[ parseInt( result[ 11 ] ) - 1 ]
);
geometry.faces.push( face4(
parseInt( result[ 2 ] ) - 1,
parseInt( result[ 5 ] ) - 1,
parseInt( result[ 8 ] ) - 1,
parseInt( result[ 11 ] ) - 1,
verticesCount ++,
verticesCount ++,
verticesCount ++,
verticesCount ++,
[
normals[ parseInt( result[ 3 ] ) - 1 ],
normals[ parseInt( result[ 6 ] ) - 1 ],
......@@ -444,46 +518,25 @@ THREE.OBJMTLLoader.prototype = {
}
} else if ( line.startsWith( "usemtl " ) ) {
var material_name = line.substring( 7 );
material_name = material_name.trim();
var material = new THREE.MeshLambertMaterial();
material.name = material_name;
if ( geometry.faces.length > 0 ) {
// Finalize previous geometry and add to model
finalize_mesh( final_model, cur_mesh );
geometry = new THREE.Geometry();
geometry.vertices = vertices;
cur_mesh = { geometry: geometry };
} else if ( line.startsWith( "o " ) ) {
}
// object
cur_mesh.material = material;
//material_index = materialsCreator.getIndex( material_name );
object = new THREE.Object3D();
object.name = line.substring( 2 ).trim();
group.add( object );
} else if ( line.startsWith( "g " ) ) {
// Polygon group for object
// group
var group_name = line.substring( 2 );
group_name = group_name.trim();
} else if ( line.startsWith( "o " ) ) {
meshN( line.substring( 2 ).trim(), undefined );
// Object
} else if ( line.startsWith( "usemtl " ) ) {
var object_name = line.substring(2);
object_name = object_name.trim();
// material
} else if ( line.startsWith( "s ") ) {
// Smooth shading
meshN( undefined, line.substring( 7 ).trim() );
} else if ( line.startsWith( "mtllib ") ) {
......@@ -497,17 +550,19 @@ THREE.OBJMTLLoader.prototype = {
}
} else if ( line.startsWith( "s ") ) {
// Smooth shading
} else {
console.error( "Unhandled line " + line );
console.log( "THREE.OBJMTLLoader: Unhandled line " + line );
}
}
finalize_mesh( final_model, cur_mesh );
return final_model;
return group;
}
......
......@@ -91,11 +91,15 @@
var object = event.content;
for ( var i = 0, l = object.children.length; i < l; i ++ ) {
object.traverse( function ( child ) {
object.children[ i ].material.map = texture;
if ( child instanceof THREE.Mesh ) {
}
child.material.map = texture;
}
} );
object.position.y = - 80;
scene.add( object );
......
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