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681685f4
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three.js
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681685f4
编写于
8月 27, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
OBJLoader: BufferGeometry based.
上级
db23db0b
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
162 addition
and
462 deletion
+162
-462
examples/js/loaders/OBJLoader.js
examples/js/loaders/OBJLoader.js
+162
-112
examples/js/loaders/OBJLoader2.js
examples/js/loaders/OBJLoader2.js
+0
-350
未找到文件。
examples/js/loaders/OBJLoader.js
浏览文件 @
681685f4
...
...
@@ -28,133 +28,165 @@ THREE.OBJLoader.prototype = {
parse
:
function
(
text
)
{
function
vector
(
x
,
y
,
z
)
{
console
.
time
(
'
OBJLoader
'
);
return
new
THREE
.
Vector3
(
parseFloat
(
x
),
parseFloat
(
y
),
parseFloat
(
z
)
);
var
object
,
objects
=
[];
var
geometry
,
material
,
mesh
;
}
function
parseVertexIndex
(
value
)
{
function
uv
(
u
,
v
)
{
var
index
=
parseInt
(
value
);
return
new
THREE
.
Vector2
(
parseFloat
(
u
),
parseFloat
(
v
)
)
;
return
(
index
>=
0
?
index
-
1
:
index
+
vertices
.
length
/
3
)
*
3
;
}
function
face3
(
a
,
b
,
c
,
normals
)
{
function
parseNormalIndex
(
value
)
{
var
index
=
parseInt
(
value
);
return
new
THREE
.
Face3
(
a
,
b
,
c
,
normals
)
;
return
(
index
>=
0
?
index
-
1
:
index
+
normals
.
length
/
3
)
*
3
;
}
var
object
=
new
THREE
.
Object3D
();
var
geometry
,
material
,
mesh
;
function
parse
VertexIndex
(
index
)
{
function
parse
UVIndex
(
value
)
{
index
=
parseInt
(
index
);
var
index
=
parseInt
(
value
);
return
index
>=
0
?
index
-
1
:
index
+
vertices
.
length
;
return
(
index
>=
0
?
index
-
1
:
index
+
uvs
.
length
/
2
)
*
2
;
}
function
parseNormalIndex
(
index
)
{
index
=
parseInt
(
index
);
function
addVertex
(
a
,
b
,
c
)
{
return
index
>=
0
?
index
-
1
:
index
+
normals
.
length
;
geometry
.
vertices
.
push
(
vertices
[
a
],
vertices
[
a
+
1
],
vertices
[
a
+
2
],
vertices
[
b
],
vertices
[
b
+
1
],
vertices
[
b
+
2
],
vertices
[
c
],
vertices
[
c
+
1
],
vertices
[
c
+
2
]
);
}
function
parseUVIndex
(
index
)
{
function
addNormal
(
a
,
b
,
c
)
{
geometry
.
normals
.
push
(
normals
[
a
],
normals
[
a
+
1
],
normals
[
a
+
2
],
normals
[
b
],
normals
[
b
+
1
],
normals
[
b
+
2
],
normals
[
c
],
normals
[
c
+
1
],
normals
[
c
+
2
]
);
index
=
parseInt
(
index
);
}
function
addUV
(
a
,
b
,
c
)
{
return
index
>=
0
?
index
-
1
:
index
+
uvs
.
length
;
geometry
.
uvs
.
push
(
uvs
[
a
],
uvs
[
a
+
1
],
uvs
[
b
],
uvs
[
b
+
1
],
uvs
[
c
],
uvs
[
c
+
1
]
);
}
function
add_face
(
a
,
b
,
c
,
normals_inds
)
{
if
(
normals_inds
===
undefined
)
{
function
addFace
(
a
,
b
,
c
,
d
,
ua
,
ub
,
uc
,
ud
,
na
,
nb
,
nc
,
nd
)
{
var
ia
=
parseVertexIndex
(
a
);
var
ib
=
parseVertexIndex
(
b
);
var
ic
=
parseVertexIndex
(
c
);
geometry
.
faces
.
push
(
face3
(
vertices
[
parseVertexIndex
(
a
)
]
-
1
,
vertices
[
parseVertexIndex
(
b
)
]
-
1
,
vertices
[
parseVertexIndex
(
c
)
]
-
1
)
);
if
(
d
===
undefined
)
{
addVertex
(
ia
,
ib
,
ic
);
}
else
{
geometry
.
faces
.
push
(
face3
(
vertices
[
parseVertexIndex
(
a
)
]
-
1
,
vertices
[
parseVertexIndex
(
b
)
]
-
1
,
vertices
[
parseVertexIndex
(
c
)
]
-
1
,
[
normals
[
parseNormalIndex
(
normals_inds
[
0
]
)
].
clone
(),
normals
[
parseNormalIndex
(
normals_inds
[
1
]
)
].
clone
(),
normals
[
parseNormalIndex
(
normals_inds
[
2
]
)
].
clone
()
]
)
);
var
id
=
parseVertexIndex
(
d
);
addVertex
(
ia
,
ib
,
id
);
addVertex
(
ib
,
ic
,
id
);
}
}
function
add_uvs
(
a
,
b
,
c
)
{
geometry
.
faceVertexUvs
[
0
].
push
(
[
uvs
[
parseUVIndex
(
a
)
].
clone
(),
uvs
[
parseUVIndex
(
b
)
].
clone
(),
uvs
[
parseUVIndex
(
c
)
].
clone
()
]
);
if
(
ua
!==
undefined
)
{
}
function
handle_face_line
(
faces
,
uvs
,
normals_inds
)
{
var
ia
=
parseUVIndex
(
ua
);
var
ib
=
parseUVIndex
(
ub
);
var
ic
=
parseUVIndex
(
uc
);
if
(
faces
[
3
]
===
undefined
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
2
],
normals_inds
);
if
(
uvs
!==
undefined
&&
uvs
.
length
>
0
)
{
if
(
d
===
undefined
)
{
addUV
(
ia
,
ib
,
ic
);
}
else
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
2
]
);
var
id
=
parseUVIndex
(
ud
);
addUV
(
ia
,
ib
,
id
);
addUV
(
ib
,
ic
,
id
);
}
}
else
{
if
(
normals_inds
!==
undefined
&&
normals_inds
.
length
>
0
)
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
],
[
normals_inds
[
0
],
normals_inds
[
1
],
normals_inds
[
3
]
]
);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
],
[
normals_inds
[
1
],
normals_inds
[
2
],
normals_inds
[
3
]
]
);
geometry
.
uvs
.
push
(
0
,
0
,
0
,
0
,
0
,
0
);
if
(
d
!==
undefined
)
{
geometry
.
uvs
.
push
(
0
,
0
,
0
,
0
,
0
,
0
);
}
}
if
(
na
!==
undefined
)
{
var
ia
=
parseNormalIndex
(
na
);
var
ib
=
parseNormalIndex
(
nb
);
var
ic
=
parseNormalIndex
(
nc
);
if
(
d
===
undefined
)
{
addNormal
(
ia
,
ib
,
ic
);
}
else
{
add_face
(
faces
[
0
],
faces
[
1
],
faces
[
3
]
);
add_face
(
faces
[
1
],
faces
[
2
],
faces
[
3
]
);
var
id
=
parseNormalIndex
(
nd
);
addNormal
(
ia
,
ib
,
id
);
addNormal
(
ib
,
ic
,
id
);
}
if
(
uvs
!==
undefined
&&
uvs
.
length
>
0
)
{
add_uvs
(
uvs
[
0
],
uvs
[
1
],
uvs
[
3
]
);
add_uvs
(
uvs
[
1
],
uvs
[
2
],
uvs
[
3
]
);
}
else
{
geometry
.
normals
.
push
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
if
(
d
!==
undefined
)
{
geometry
.
normals
.
push
(
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
,
0
);
}
}
}
// create mesh if no objects in text
if
(
/^o /gm
.
test
(
text
)
===
false
)
{
geometry
=
new
THREE
.
Geometry
();
material
=
new
THREE
.
MeshLambertMaterial
();
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
object
.
add
(
mesh
);
geometry
=
{
vertices
:
[],
normals
:
[],
uvs
:
[]
};
material
=
{
name
:
''
};
object
=
{
name
:
''
,
geometry
:
geometry
,
material
:
material
};
objects
.
push
(
object
);
}
...
...
@@ -190,9 +222,7 @@ THREE.OBJLoader.prototype = {
var
face_pattern4
=
/f
(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))?
/
// fixes
text
=
text
.
replace
(
/
\\\r?\n
/g
,
''
);
// handles line continuations \
//
var
lines
=
text
.
split
(
'
\n
'
);
...
...
@@ -211,12 +241,10 @@ THREE.OBJLoader.prototype = {
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertices
.
push
(
geometry
.
vertices
.
push
(
vector
(
result
[
1
],
result
[
2
],
result
[
3
]
)
)
vertices
.
push
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
}
else
if
(
(
result
=
normal_pattern
.
exec
(
line
)
)
!==
null
)
{
...
...
@@ -224,9 +252,9 @@ THREE.OBJLoader.prototype = {
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
normals
.
push
(
vector
(
result
[
1
],
result
[
2
],
result
[
3
]
)
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
}
else
if
(
(
result
=
uv_pattern
.
exec
(
line
)
)
!==
null
)
{
...
...
@@ -234,56 +262,66 @@ THREE.OBJLoader.prototype = {
// ["vt 0.1 0.2", "0.1", "0.2"]
uvs
.
push
(
uv
(
result
[
1
],
result
[
2
]
)
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
)
);
}
else
if
(
(
result
=
face_pattern1
.
exec
(
line
)
)
!==
null
)
{
// ["f 1 2 3", "1", "2", "3", undefined]
handle_face_lin
e
(
[
result
[
1
],
result
[
2
],
result
[
3
],
result
[
4
]
]
addFac
e
(
result
[
1
],
result
[
2
],
result
[
3
],
result
[
4
]
);
}
else
if
(
(
result
=
face_pattern2
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
handle_face_lin
e
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//uv
addFac
e
(
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
],
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
);
}
else
if
(
(
result
=
face_pattern3
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
handle_face_lin
e
(
[
result
[
2
],
result
[
6
],
result
[
10
],
result
[
14
]
],
//faces
[
result
[
3
],
result
[
7
],
result
[
11
],
result
[
15
]
],
//uv
[
result
[
4
],
result
[
8
],
result
[
12
],
result
[
16
]
]
//normal
addFac
e
(
result
[
2
],
result
[
6
],
result
[
10
],
result
[
14
],
result
[
3
],
result
[
7
],
result
[
11
],
result
[
15
],
result
[
4
],
result
[
8
],
result
[
12
],
result
[
16
]
);
}
else
if
(
(
result
=
face_pattern4
.
exec
(
line
)
)
!==
null
)
{
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
handle_face_lin
e
(
[
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
],
//faces
[
],
//uv
[
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
]
//normal
addFac
e
(
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
],
undefined
,
undefined
,
undefined
,
undefined
,
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
);
}
else
if
(
/^o /
.
test
(
line
)
)
{
geometry
=
new
THREE
.
Geometry
();
material
=
new
THREE
.
MeshLambertMaterial
();
geometry
=
{
vertices
:
[],
normals
:
[],
uvs
:
[]
};
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
name
=
line
.
substring
(
2
).
trim
();
object
.
add
(
mesh
);
material
=
{
name
:
''
};
object
=
{
name
:
line
.
substring
(
2
).
trim
(),
geometry
:
geometry
,
material
:
material
};
objects
.
push
(
object
)
}
else
if
(
/^g /
.
test
(
line
)
)
{
...
...
@@ -311,19 +349,31 @@ THREE.OBJLoader.prototype = {
}
var
children
=
object
.
children
;
var
container
=
new
THREE
.
Object3D
();
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
for
(
var
i
=
0
,
l
=
children
.
length
;
i
<
l
;
i
++
)
{
var
object
=
objects
[
i
];
var
geometry
=
children
[
i
].
geometry
;
var
geometry
=
new
THREE
.
BufferGeometry
();
geometry
.
addAttribute
(
'
position
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
object
.
geometry
.
vertices
),
3
)
);
geometry
.
addAttribute
(
'
normal
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
object
.
geometry
.
normals
),
3
)
);
geometry
.
addAttribute
(
'
uv
'
,
new
THREE
.
BufferAttribute
(
new
Float32Array
(
object
.
geometry
.
uvs
),
2
)
);
geometry
.
computeFaceNormals
();
geometry
.
computeBoundingSphere
();
var
material
=
new
THREE
.
MeshLambertMaterial
();
material
.
name
=
object
.
material
.
name
;
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
name
=
object
.
name
;
container
.
add
(
mesh
);
}
return
object
;
console
.
timeEnd
(
'
OBJLoader
'
);
return
container
;
}
};
};
\ No newline at end of file
examples/js/loaders/OBJLoader2.js
已删除
100644 → 0
浏览文件 @
db23db0b
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
OBJLoader
=
function
(
manager
)
{
this
.
manager
=
(
manager
!==
undefined
)
?
manager
:
THREE
.
DefaultLoadingManager
;
};
THREE
.
OBJLoader
.
prototype
=
{
constructor
:
THREE
.
OBJLoader
,
load
:
function
(
url
,
onLoad
,
onProgress
,
onError
)
{
var
scope
=
this
;
var
loader
=
new
THREE
.
XHRLoader
(
scope
.
manager
);
loader
.
setCrossOrigin
(
this
.
crossOrigin
);
loader
.
load
(
url
,
function
(
text
)
{
onLoad
(
scope
.
parse
(
text
)
);
}
);
},
parse
:
function
(
text
)
{
var
object
,
objects
=
[];
var
geometry
,
material
,
mesh
;
function
parseVertexIndex
(
value
)
{
var
index
=
parseInt
(
value
);
return
(
index
>=
0
?
index
-
1
:
index
+
vertices
.
length
/
3
)
*
3
;
}
function
parseNormalIndex
(
value
)
{
var
index
=
parseInt
(
value
);
return
(
index
>=
0
?
index
-
1
:
index
+
normals
.
length
/
3
)
*
3
;
}
function
parseUVIndex
(
value
)
{
var
index
=
parseInt
(
value
);
return
(
index
>=
0
?
index
-
1
:
index
+
uvs
.
length
/
2
)
*
2
;
}
function
addVertex
(
a
,
b
,
c
)
{
geometry
.
vertices
.
push
(
vertices
[
a
],
vertices
[
a
+
1
],
vertices
[
a
+
2
],
vertices
[
b
],
vertices
[
b
+
1
],
vertices
[
b
+
2
],
vertices
[
c
],
vertices
[
c
+
1
],
vertices
[
c
+
2
]
);
}
function
addNormal
(
a
,
b
,
c
)
{
geometry
.
normals
.
push
(
normals
[
a
],
normals
[
a
+
1
],
normals
[
a
+
2
],
normals
[
b
],
normals
[
b
+
1
],
normals
[
b
+
2
],
normals
[
c
],
normals
[
c
+
1
],
normals
[
c
+
2
]
);
}
function
addUV
(
a
,
b
,
c
)
{
geometry
.
uvs
.
push
(
uvs
[
a
],
uvs
[
a
+
1
],
uvs
[
b
],
uvs
[
b
+
1
],
uvs
[
c
],
uvs
[
c
+
1
]
);
}
function
handleFace
(
a
,
b
,
c
,
d
)
{
var
ia
=
parseVertexIndex
(
a
);
var
ib
=
parseVertexIndex
(
b
);
var
ic
=
parseVertexIndex
(
c
);
if
(
d
===
undefined
)
{
addVertex
(
ia
,
ib
,
ic
);
}
else
{
var
id
=
parseVertexIndex
(
d
);
addVertex
(
ia
,
ib
,
id
);
addVertex
(
ib
,
ic
,
id
);
}
}
function
handleUV
(
a
,
b
,
c
,
d
)
{
var
ia
=
parseUVIndex
(
a
);
var
ib
=
parseUVIndex
(
b
);
var
ic
=
parseUVIndex
(
c
);
if
(
d
===
undefined
)
{
addUV
(
ia
,
ib
,
ic
);
}
else
{
var
id
=
parseUVIndex
(
d
);
addUV
(
ia
,
ib
,
id
);
addUV
(
ib
,
ic
,
id
);
}
}
function
handleNormal
(
a
,
b
,
c
,
d
)
{
var
ia
=
parseNormalIndex
(
a
);
var
ib
=
parseNormalIndex
(
b
);
var
ic
=
parseNormalIndex
(
c
);
if
(
d
===
undefined
)
{
addNormal
(
ia
,
ib
,
ic
);
}
else
{
var
id
=
parseNormalIndex
(
d
);
addNormal
(
ia
,
ib
,
id
);
addNormal
(
ib
,
ic
,
id
);
}
}
// create mesh if no objects in text
if
(
/^o /gm
.
test
(
text
)
===
false
)
{
geometry
=
{
vertices
:
[],
normals
:
[],
uvs
:
[]
};
material
=
{
name
:
''
};
object
=
{
name
:
''
,
geometry
:
geometry
,
material
:
material
};
objects
.
push
(
object
);
}
var
vertices
=
[];
var
normals
=
[];
var
uvs
=
[];
// v float float float
var
vertex_pattern
=
/v
(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)
/
;
// vn float float float
var
normal_pattern
=
/vn
(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)
/
;
// vt float float
var
uv_pattern
=
/vt
(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)(
+
[\d
|
\.
|
\+
|
\-
|e
]
+
)
/
;
// f vertex vertex vertex ...
var
face_pattern1
=
/f
(
+-
?\d
+
)(
+-
?\d
+
)(
+-
?\d
+
)(
+-
?\d
+
)?
/
;
// f vertex/uv vertex/uv vertex/uv ...
var
face_pattern2
=
/f
(
+
(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
))?
/
;
// f vertex/uv/normal vertex/uv/normal vertex/uv/normal ...
var
face_pattern3
=
/f
(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/(
-
?\d
+
)\/(
-
?\d
+
))?
/
;
// f vertex//normal vertex//normal vertex//normal ...
var
face_pattern4
=
/f
(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))(
+
(
-
?\d
+
)\/\/(
-
?\d
+
))?
/
//
var
lines
=
text
.
split
(
'
\n
'
);
for
(
var
i
=
0
;
i
<
lines
.
length
;
i
++
)
{
var
line
=
lines
[
i
];
line
=
line
.
trim
();
var
result
;
if
(
line
.
length
===
0
||
line
.
charAt
(
0
)
===
'
#
'
)
{
continue
;
}
else
if
(
(
result
=
vertex_pattern
.
exec
(
line
)
)
!==
null
)
{
// ["v 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
vertices
.
push
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
}
else
if
(
(
result
=
normal_pattern
.
exec
(
line
)
)
!==
null
)
{
// ["vn 1.0 2.0 3.0", "1.0", "2.0", "3.0"]
normals
.
push
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
),
parseFloat
(
result
[
3
]
)
);
}
else
if
(
(
result
=
uv_pattern
.
exec
(
line
)
)
!==
null
)
{
// ["vt 0.1 0.2", "0.1", "0.2"]
uvs
.
push
(
parseFloat
(
result
[
1
]
),
parseFloat
(
result
[
2
]
)
);
}
else
if
(
(
result
=
face_pattern1
.
exec
(
line
)
)
!==
null
)
{
// ["f 1 2 3", "1", "2", "3", undefined]
handleFace
(
result
[
1
],
result
[
2
],
result
[
3
],
result
[
4
]
);
}
else
if
(
(
result
=
face_pattern2
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1 2/2 3/3", " 1/1", "1", "1", " 2/2", "2", "2", " 3/3", "3", "3", undefined, undefined, undefined]
handleFace
(
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
);
handleUV
(
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
);
}
else
if
(
(
result
=
face_pattern3
.
exec
(
line
)
)
!==
null
)
{
// ["f 1/1/1 2/2/2 3/3/3", " 1/1/1", "1", "1", "1", " 2/2/2", "2", "2", "2", " 3/3/3", "3", "3", "3", undefined, undefined, undefined, undefined]
handleFace
(
result
[
2
],
result
[
6
],
result
[
10
],
result
[
14
]
);
handleUV
(
result
[
3
],
result
[
7
],
result
[
11
],
result
[
15
]
);
handleNormal
(
result
[
4
],
result
[
8
],
result
[
12
],
result
[
16
]
);
}
else
if
(
(
result
=
face_pattern4
.
exec
(
line
)
)
!==
null
)
{
// ["f 1//1 2//2 3//3", " 1//1", "1", "1", " 2//2", "2", "2", " 3//3", "3", "3", undefined, undefined, undefined]
handleFace
(
result
[
2
],
result
[
5
],
result
[
8
],
result
[
11
]
);
handleNormal
(
result
[
3
],
result
[
6
],
result
[
9
],
result
[
12
]
);
}
else
if
(
/^o /
.
test
(
line
)
)
{
geometry
=
{
vertices
:
[],
normals
:
[],
uvs
:
[]
};
material
=
{
name
:
''
};
object
=
{
name
:
line
.
substring
(
2
).
trim
(),
geometry
:
geometry
,
material
:
material
};
objects
.
push
(
object
)
}
else
if
(
/^g /
.
test
(
line
)
)
{
// group
}
else
if
(
/^usemtl /
.
test
(
line
)
)
{
// material
material
.
name
=
line
.
substring
(
7
).
trim
();
}
else
if
(
/^mtllib /
.
test
(
line
)
)
{
// mtl file
}
else
if
(
/^s /
.
test
(
line
)
)
{
// smooth shading
}
else
{
// console.log( "THREE.OBJLoader: Unhandled line " + line );
}
}
var
container
=
new
THREE
.
Object3D
();
for
(
var
i
=
0
,
l
=
objects
.
length
;
i
<
l
;
i
++
)
{
var
object
=
objects
[
i
];
var
geometry
=
new
THREE
.
Geometry2
(
object
.
geometry
.
vertices
.
length
/
3
);
geometry
.
vertices
.
set
(
object
.
geometry
.
vertices
);
geometry
.
normals
.
set
(
object
.
geometry
.
normals
);
geometry
.
uvs
.
set
(
object
.
geometry
.
uvs
);
var
material
=
new
THREE
.
MeshLambertMaterial
();
material
.
name
=
object
.
material
.
name
;
var
mesh
=
new
THREE
.
Mesh
(
geometry
,
material
);
mesh
.
name
=
object
.
name
;
container
.
add
(
mesh
);
}
return
container
;
}
};
\ No newline at end of file
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