- 07 6月, 2017 7 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Fix geometry.mergeMesh & merge check bug
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由 Mr.doob 提交于
Fix setViewport & setScissor pixelRatio bug
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由 Mr.doob 提交于
Update MeshStandardMaterial.html
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由 Mr.doob 提交于
Update Textures.html
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由 NNskelly 提交于
Disambiguation re: https://github.com/mrdoob/three.js/issues/11367#issuecomment-306245201 Clearly describe the expected format of each type of cubemap image, and the resulting render. The Cube*Mapping settings were detailed explicitly enough, but users coming from other contexts may know the other two by different names. E.g. in the popular Unity and Unreal game engines, "spherical" reflection and HDRI maps implicitly mean lat-long.
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由 NNskelly 提交于
Regarding https://github.com/mrdoob/three.js/issues/11452#issuecomment-306533171 Clarify requirements on the environment map for advanced use cases.
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- 06 6月, 2017 4 次提交
- 05 6月, 2017 5 次提交
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由 Mugen87 提交于
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由 06wj 提交于
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由 Mr.doob 提交于
[glTF] Update all examples to glTF2.0
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由 Mr.doob 提交于
Update Useful-links.html
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由 Michael Herzog 提交于
Removed an outdated link.
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- 04 6月, 2017 7 次提交
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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- 03 6月, 2017 6 次提交
- 02 6月, 2017 7 次提交
- 01 6月, 2017 4 次提交