提交 89994d55 编写于 作者: M Mr.doob

Updated builds.

上级 c51846a8
......@@ -40577,11 +40577,8 @@
this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false;
this.update();
}
SkeletonHelper.prototype = Object.create( LineSegments.prototype );
SkeletonHelper.prototype.constructor = SkeletonHelper;
......@@ -40605,14 +40602,14 @@
};
SkeletonHelper.prototype.update = function () {
SkeletonHelper.prototype.onBeforeRender = function () {
var vector = new Vector3();
var boneMatrix = new Matrix4();
var matrixWorldInv = new Matrix4();
return function update() {
return function onBeforeRender() {
var geometry = this.geometry;
var position = geometry.getAttribute( 'position' );
......@@ -42181,6 +42178,12 @@
};
SkeletonHelper.prototype.update = function () {
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
};
function WireframeHelper( object, hex ) {
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
......
因为 它太大了无法显示 source diff 。你可以改为 查看blob
......@@ -40571,11 +40571,8 @@ function SkeletonHelper( object ) {
this.matrix = object.matrixWorld;
this.matrixAutoUpdate = false;
this.update();
}
SkeletonHelper.prototype = Object.create( LineSegments.prototype );
SkeletonHelper.prototype.constructor = SkeletonHelper;
......@@ -40599,14 +40596,14 @@ SkeletonHelper.prototype.getBoneList = function( object ) {
};
SkeletonHelper.prototype.update = function () {
SkeletonHelper.prototype.onBeforeRender = function () {
var vector = new Vector3();
var boneMatrix = new Matrix4();
var matrixWorldInv = new Matrix4();
return function update() {
return function onBeforeRender() {
var geometry = this.geometry;
var position = geometry.getAttribute( 'position' );
......@@ -42175,6 +42172,12 @@ GridHelper.prototype.setColors = function () {
};
SkeletonHelper.prototype.update = function () {
console.error( 'THREE.SkeletonHelper: update() no longer needs to be called.' );
};
function WireframeHelper( object, hex ) {
console.warn( 'THREE.WireframeHelper has been removed. Use THREE.WireframeGeometry instead.' );
......
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