1. 14 3月, 2012 1 次提交
    • A
      Changed depth sorting in WebGLRenderer to use world positions. · c1ce0dbb
      alteredq 提交于
      This fixes issue #1504
      
      Something similar would have to be done in Projector.
      
      Also while at it I found particles sorting is incorrect: it uses camera info from the previous frame plus _projScreenMatrix gets multiplied more times when there are more particle systems.
      c1ce0dbb
  2. 13 3月, 2012 3 次提交
  3. 12 3月, 2012 1 次提交
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  8. 04 3月, 2012 13 次提交