- 08 5月, 2013 2 次提交
- 07 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Dave Kushner 提交于
Added some info regarding the quaternion object, its applications and the purpose of its functions. Added some info regarding the box2 object and its functions.
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由 WestLangley 提交于
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- 06 5月, 2013 6 次提交
- 03 5月, 2013 6 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
There are many allocations that would still need to be removed though.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 zz85 提交于
Split /src/extras/core/Curve.js to /src/extra/curves/* LineCurve QuadraticBezierCurve CubicBezierCurve SplineCurve EllipseCurve ArcCurve LineCurve3 QuadraticBezierCurve3 CubicBezierCurve3 SplineCurve3 ClosedSplineCurve3
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- 02 5月, 2013 4 次提交
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由 Mr.doob 提交于
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由 Kevin Schmidt 提交于
Summary: BufferGeometry allows faster loading (direct buffer loading) but not ray casting. This adds that (if it is dynamic)
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由 Mr.doob 提交于
WebGLRenderer3: Added normals, programs cache, fallback for program compiled with errors and basic support for ShaderMaterial.
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由 Mr.doob 提交于
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- 01 5月, 2013 6 次提交
- 30 4月, 2013 12 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Neil 提交于
The previous boolean type allowed for either a 0 or a 1 pixel overdraw for fixing antialiasing gaps in CanvasRenderer. I've found the best value to be 0.35, though this may be browser/gpu specific. Should be backwards compatible.
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston 提交于
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由 Ben Houston 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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