1. 19 10月, 2016 2 次提交
  2. 13 10月, 2016 1 次提交
  3. 07 10月, 2016 1 次提交
    • R
      GLTFLoader v2 (#9786) · 6ab1bdd0
      Rich Tibbett 提交于
      * Initial GLTFLoader updates so it will also obtain async resources over the network
      
      * First take at adding shader support to new GLTFLoader
      
      * First working custom shaders version of GLTFLoader.js
      
      * Fully working custom GLTF shaders + general library fix-ups
      
      * Add skins, animations, lights, extensions and continue to refactor the library
      
      * Refactor new GLTFLoader (seperate glTF parsing and internal library building)
      
      * Fix GLSL shader update binding to point at the correct nodes + more general refactoring
      
      * Make _each thenable and refactor dependencies graph + other minor fixes
      
      * Improves spec compliance: primitive.mode is optional
      
      * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786
      
      - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob)
      - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20)
      - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders
      - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations
      - Rename .setBaseUrl(...) to .setPath(...)
      - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs
      
      * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader
      
      * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader
      
      * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/*
      
      * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381
      
      * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way
      
      * Update material parameter checking and validation.
      
      * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section
      
      * Ambient is not a valid properties for THREE.js materials
      
      * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader
      
      * Fix issue where Firefox Promise then callback can not correctly keep track of its key
      
      * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js
      
      * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
      6ab1bdd0
  4. 30 9月, 2016 1 次提交
  5. 27 9月, 2016 1 次提交
  6. 23 9月, 2016 1 次提交
  7. 22 9月, 2016 1 次提交
  8. 21 9月, 2016 1 次提交
  9. 17 9月, 2016 1 次提交
  10. 15 9月, 2016 1 次提交
  11. 14 9月, 2016 2 次提交
  12. 12 9月, 2016 1 次提交
  13. 08 9月, 2016 2 次提交
  14. 07 9月, 2016 1 次提交
  15. 19 8月, 2016 1 次提交
  16. 18 8月, 2016 1 次提交
  17. 09 8月, 2016 1 次提交
  18. 02 8月, 2016 1 次提交
  19. 18 7月, 2016 1 次提交
    • D
      DRYer texture creation for different map types (#9336) · 5ded961b
      Daniel Hritzkiv 提交于
      * DRYer texture creation for different map types
      
      Noticed there was a fair bit of repetition in each map line case. This pulls the case logic out into a reusable function
      
      This also adds support for texture parameters for specular maps as a result. (Expands on #9311 and #9308)
      
      * Change style of function declaration
      5ded961b
  20. 12 7月, 2016 1 次提交
    • J
      MTLLoader: Support for texture parameters (#9311) · dfc2b26f
      Jan Hammerschmidt 提交于
      * MTLLoader: Support for texture parameters
      
       -s u v w for scale (w is ignored)
       -o u v w for offset (w is ignored)
       -bm s for bumpmap scale
      
      * Fix positional argument to get bumpmap scale
      
      * Trim texture url to prevent trailing spaces
      
      * Fix calls to getTextureParams (pass material parameters)
      
      * Add missing 'var's
      dfc2b26f
  21. 10 7月, 2016 1 次提交
  22. 09 7月, 2016 1 次提交
  23. 30 6月, 2016 1 次提交
  24. 29 6月, 2016 1 次提交
  25. 25 6月, 2016 3 次提交
  26. 23 6月, 2016 2 次提交
    • M
      BVHLoader: Clean up. · d5e3bdd2
      Mr.doob 提交于
      d5e3bdd2
    • I
      BVHLoader & example (#9188) · c87ca5d0
      Ivo Herzig 提交于
      * Adds a BVH Loader & example #5524
      
      * bVHLoader example fixed empty mesh errors.
      
      * BVHLoader: replaced internal quaternions with THREE.Quaternion
      
      * added BVHLoader example to example files
      
      * removed arrow function notation
      
      * BVHLoader example: replaced example animation.
      c87ca5d0
  27. 21 6月, 2016 1 次提交
  28. 17 6月, 2016 1 次提交
  29. 14 6月, 2016 1 次提交
  30. 13 6月, 2016 1 次提交
  31. 12 6月, 2016 1 次提交
  32. 11 6月, 2016 3 次提交