- 19 10月, 2016 2 次提交
- 13 10月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
Eval was being used to construct a regex pattern. This replaces that with the RegExp constructor.
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- 07 10月, 2016 1 次提交
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由 Rich Tibbett 提交于
* Initial GLTFLoader updates so it will also obtain async resources over the network * First take at adding shader support to new GLTFLoader * First working custom shaders version of GLTFLoader.js * Fully working custom GLTF shaders + general library fix-ups * Add skins, animations, lights, extensions and continue to refactor the library * Refactor new GLTFLoader (seperate glTF parsing and internal library building) * Fix GLSL shader update binding to point at the correct nodes + more general refactoring * Make _each thenable and refactor dependencies graph + other minor fixes * Improves spec compliance: primitive.mode is optional * Update GLTFLoader v2 with feedback on PR: https://github.com/mrdoob/three.js/pull/9786 - Replace .set(...) with .fromArray(...) where possible for THREE.js Math objects (thanks @mrdoob) - Include fix for https://github.com/mrdoob/three.js/issues/8381 (thanks @cx20) - Move THREE.GLTFShaders to THREE.GLTFLoader.Shaders - Move THREE.GLTFAnimator to THREE.GLTFLoader.Animations - Rename .setBaseUrl(...) to .setPath(...) - Update demo page 'examples/webgl_loader_gltf_new.html' with renamed APIs * Replace 'examples/webgl_loader_gltf.html' with new version of GLTFLoader * Update documentation at /docs/?q=gltf#Reference/Loaders/GLTFLoader to reference new GLTFLoader * Move /examples/js/loaders/gltf/* to /examples/js/loaders/deprecated/gltf/* * Actually add a fix for https://github.com/mrdoob/three.js/issues/8381 * Re-fix https://github.com/mrdoob/three.js/issues/8381 in a more logical way * Update material parameter checking and validation. * Fix issue whereby the spec says doubleSided and transparent should be in the 'values' section but every use of these params I've seen in the wild has been outside this section * Ambient is not a valid properties for THREE.js materials * THREE textures have flipY set to true by default. By setting to false we can remove double flip from GLTFLoader * Fix issue where Firefox Promise then callback can not correctly keep track of its key * Remove debugging from examples/loaders/deprecated/gltf/glTFLoader.js * Refactor waitForDependencies in to _withDependencies. Remove need for global library.* tracking. Other general refactoring
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- 30 9月, 2016 1 次提交
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由 Michael Herzog 提交于
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- 27 9月, 2016 1 次提交
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由 Takahiro 提交于
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- 23 9月, 2016 1 次提交
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由 Rich Tibbett 提交于
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- 22 9月, 2016 1 次提交
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由 Rich Tibbett 提交于
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- 21 9月, 2016 1 次提交
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由 Rich Tibbett 提交于
Fix Safari glTF rendering issue re: WebGLRenderingContext constant values are not exposed (see: https://github.com/mrdoob/three.js/issues/8973) (#9721)
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- 17 9月, 2016 1 次提交
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由 Tiago Cardoso 提交于
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- 15 9月, 2016 1 次提交
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由 Mr.doob 提交于
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- 14 9月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Peter "Coburn" Fornari 提交于
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- 12 9月, 2016 1 次提交
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由 Takahiro 提交于
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- 08 9月, 2016 2 次提交
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由 Daniel Hritzkiv 提交于
This targets separate but logically joined lines (separated by a continuation character, e.g. `\`) and joins them.
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由 Jonne Nauha 提交于
OBJLoader: Fix bug that produced geom group and multi-material for objects where the last line is a material change. (#9645) This was incorrectly used for multi-material even if no faces for the new material were declared. Fixes #9495
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- 07 9月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
`String.prototype.replace` only targets and replaces the first occurrence of a string. By using a regex with the global flag, all instances of a pattern are replaced.
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- 19 8月, 2016 1 次提交
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由 Takahiro 提交于
* Optimize Outline rendering of MMD * Use Layers instead of visible for MMDHelper.renderOutline() optimization
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- 18 8月, 2016 1 次提交
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由 Fernando Serrano 提交于
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- 09 8月, 2016 1 次提交
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由 Takahiro 提交于
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- 02 8月, 2016 1 次提交
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由 Tathagata Chakraborty 提交于
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- 18 7月, 2016 1 次提交
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由 Daniel Hritzkiv 提交于
* DRYer texture creation for different map types Noticed there was a fair bit of repetition in each map line case. This pulls the case logic out into a reusable function This also adds support for texture parameters for specular maps as a result. (Expands on #9311 and #9308) * Change style of function declaration
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- 12 7月, 2016 1 次提交
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由 Jan Hammerschmidt 提交于
* MTLLoader: Support for texture parameters -s u v w for scale (w is ignored) -o u v w for offset (w is ignored) -bm s for bumpmap scale * Fix positional argument to get bumpmap scale * Trim texture url to prevent trailing spaces * Fix calls to getTextureParams (pass material parameters) * Add missing 'var's
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- 10 7月, 2016 1 次提交
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由 Takahiro 提交于
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- 09 7月, 2016 1 次提交
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由 David 提交于
* MTL Loader support for map_Ks * removed amature console log
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- 30 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 29 6月, 2016 1 次提交
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由 Mr.doob 提交于
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- 25 6月, 2016 3 次提交
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由 kilida 提交于
`value[ 1 ] === 0` is repeated. Looks like it should be `value [ 2 ] === 0` the second time.
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由 Mr.doob 提交于
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由 Enric Sala 提交于
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- 23 6月, 2016 2 次提交
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由 Mr.doob 提交于
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由 Ivo Herzig 提交于
* Adds a BVH Loader & example #5524 * bVHLoader example fixed empty mesh errors. * BVHLoader: replaced internal quaternions with THREE.Quaternion * added BVHLoader example to example files * removed arrow function notation * BVHLoader example: replaced example animation.
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- 21 6月, 2016 1 次提交
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由 sunag 提交于
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- 17 6月, 2016 1 次提交
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由 sunag 提交于
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- 14 6月, 2016 1 次提交
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由 Takahiro 提交于
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- 13 6月, 2016 1 次提交
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由 makc 提交于
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- 12 6月, 2016 1 次提交
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- 11 6月, 2016 3 次提交