提交 99ae5a15 编写于 作者: M Michael Herzog 提交者: Mr.doob

PLYLoader: BufferGeometry and Blender style (#9796)

上级 cce25aa5
......@@ -64,7 +64,7 @@ THREE.PLYLoader.prototype = {
function isASCII( data ) {
var header = parseHeader( bin2str( data ) );
return header.format === "ascii";
return header.format === 'ascii';
}
......@@ -86,7 +86,7 @@ THREE.PLYLoader.prototype = {
function parseHeader( data ) {
var patternHeader = /ply([\s\S]*)end_header\s/;
var headerText = "";
var headerText = '';
var headerLength = 0;
var result = patternHeader.exec( data );
......@@ -138,28 +138,28 @@ THREE.PLYLoader.prototype = {
var line = lines[ i ];
line = line.trim();
if ( line === "" ) continue;
if ( line === '' ) continue;
lineValues = line.split( /\s+/ );
lineType = lineValues.shift();
line = lineValues.join( " " );
line = lineValues.join( ' ' );
switch ( lineType ) {
case "format":
case 'format':
header.format = lineValues[ 0 ];
header.version = lineValues[ 1 ];
break;
case "comment":
case 'comment':
header.comments.push( line );
break;
case "element":
case 'element':
if ( currentElement !== undefined ) {
......@@ -174,7 +174,7 @@ THREE.PLYLoader.prototype = {
break;
case "property":
case 'property':
currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
......@@ -183,7 +183,7 @@ THREE.PLYLoader.prototype = {
default:
console.log( "unhandled", lineType, lineValues );
console.log( 'unhandled', lineType, lineValues );
}
......@@ -224,7 +224,7 @@ THREE.PLYLoader.prototype = {
for ( var i = 0; i < properties.length; i ++ ) {
if ( properties[ i ].type === "list" ) {
if ( properties[ i ].type === 'list' ) {
var list = [];
var n = parseASCIINumber( values.shift(), properties[ i ].countType );
......@@ -253,14 +253,20 @@ THREE.PLYLoader.prototype = {
// PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
var geometry = new THREE.Geometry();
var buffer = {
indices : [],
vertices : [],
normals : [],
uvs : [],
colors : []
};
var result;
var header = parseHeader( data );
var patternBody = /end_header\s([\s\S]*)$/;
var body = "";
var body = '';
if ( ( result = patternBody.exec( data ) ) !== null ) {
body = result [ 1 ];
......@@ -270,13 +276,12 @@ THREE.PLYLoader.prototype = {
var lines = body.split( '\n' );
var currentElement = 0;
var currentElementCount = 0;
geometry.useColor = false;
for ( var i = 0; i < lines.length; i ++ ) {
var line = lines[ i ];
line = line.trim();
if ( line === "" ) {
if ( line === '' ) {
continue;
......@@ -291,31 +296,42 @@ THREE.PLYLoader.prototype = {
var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
handleElement( geometry, header.elements[ currentElement ].name, element );
handleElement( buffer, header.elements[ currentElement ].name, element );
currentElementCount ++;
}
return postProcess( geometry );
return postProcess( buffer );
}
function postProcess( geometry ) {
function postProcess( buffer ) {
if ( geometry.useColor ) {
var geometry = new THREE.BufferGeometry();
for ( var i = 0; i < geometry.faces.length; i ++ ) {
// mandatory buffer data
geometry.faces[ i ].vertexColors = [
geometry.colors[ geometry.faces[ i ].a ],
geometry.colors[ geometry.faces[ i ].b ],
geometry.colors[ geometry.faces[ i ].c ]
];
geometry.setIndex( ( buffer.indices.length > 65535 ? THREE.Uint32Attribute : THREE.Uint16Attribute )( buffer.indices, 1 ) );
geometry.addAttribute( 'position', THREE.Float32Attribute( buffer.vertices, 3 ) );
}
// optional buffer data
if ( buffer.normals.length > 0 ) {
geometry.addAttribute( 'normal', THREE.Float32Attribute( buffer.normals, 3 ) );
}
if ( buffer.uvs.length > 0 ) {
geometry.elementsNeedUpdate = true;
geometry.addAttribute( 'uv', THREE.Float32Attribute( buffer.uvs, 2 ) );
}
if ( buffer.colors.length > 0 ) {
geometry.addAttribute( 'color', THREE.Float32Attribute( buffer.colors, 3 ) );
}
......@@ -325,61 +341,42 @@ THREE.PLYLoader.prototype = {
}
function handleElement( geometry, elementName, element ) {
function handleElement( buffer, elementName, element ) {
if ( elementName === "vertex" ) {
if ( elementName === 'vertex' ) {
geometry.vertices.push(
new THREE.Vector3( element.x, element.y, element.z )
);
buffer.vertices.push( element.x, element.y, element.z );
if ( 'red' in element && 'green' in element && 'blue' in element ) {
if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
buffer.normals.push( element.nx, element.ny, element.nz );
geometry.useColor = true;
}
if ( 's' in element && 't' in element ) {
var color = new THREE.Color();
color.setRGB( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
geometry.colors.push( color );
buffer.uvs.push( element.s, element.t );
}
} else if ( elementName === "face" ) {
if ( 'red' in element && 'green' in element && 'blue' in element ) {
var vertex_indices = element.vertex_indices;
var texcoord = element.texcoord;
buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
if ( vertex_indices.length === 3 ) {
}
geometry.faces.push(
new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] )
);
} else if ( elementName === 'face' ) {
if ( texcoord ) {
geometry.faceVertexUvs[ 0 ].push( [
new THREE.Vector2( texcoord[ 0 ], texcoord[ 1 ]),
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 4 ], texcoord[ 5 ])
] );
}
var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
if ( vertex_indices.length === 3 ) {
buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
} else if ( vertex_indices.length === 4 ) {
geometry.faces.push(
new THREE.Face3( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] ),
new THREE.Face3( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] )
);
if ( texcoord ) {
geometry.faceVertexUvs[ 0 ].push( [
new THREE.Vector2( texcoord[ 0 ], texcoord[ 1 ]),
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 6 ], texcoord[ 7 ])
], [
new THREE.Vector2( texcoord[ 2 ], texcoord[ 3 ]),
new THREE.Vector2( texcoord[ 4 ], texcoord[ 5 ]),
new THREE.Vector2( texcoord[ 6 ], texcoord[ 7 ])
] );
}
buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
}
......@@ -412,7 +409,7 @@ THREE.PLYLoader.prototype = {
for ( var i = 0; i < properties.length; i ++ ) {
if ( properties[ i ].type === "list" ) {
if ( properties[ i ].type === 'list' ) {
var list = [];
......@@ -446,10 +443,16 @@ THREE.PLYLoader.prototype = {
function parseBinary( data ) {
var geometry = new THREE.Geometry();
var buffer = {
indices : [],
vertices : [],
normals : [],
uvs : [],
colors : []
};
var header = parseHeader( bin2str( data ) );
var little_endian = ( header.format === "binary_little_endian" );
var little_endian = ( header.format === 'binary_little_endian' );
var body = new DataView( data, header.headerLength );
var result, loc = 0;
......@@ -461,20 +464,18 @@ THREE.PLYLoader.prototype = {
loc += result[ 1 ];
var element = result[ 0 ];
handleElement( geometry, header.elements[ currentElement ].name, element );
handleElement( buffer, header.elements[ currentElement ].name, element );
}
}
return postProcess( geometry );
return postProcess( buffer );
}
//
console.time( 'PLYLoader' );
var geometry;
var scope = this;
......@@ -488,8 +489,6 @@ THREE.PLYLoader.prototype = {
}
console.timeEnd( 'PLYLoader' );
return geometry;
}
......
......@@ -92,9 +92,9 @@
var loader = new THREE.PLYLoader();
loader.load( './models/ply/ascii/dolphins.ply', function ( geometry ) {
geometry.computeFaceNormals();
geometry.computeVertexNormals();
var material = new THREE.MeshStandardMaterial( { color: 0x0055ff } );
var material = new THREE.MeshStandardMaterial( { color: 0x0055ff, shading: THREE.FlatShading } );
var mesh = new THREE.Mesh( geometry, material );
mesh.position.y = - 0.25;
......
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