- 11 7月, 2018 2 次提交
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由 Don McCurdy 提交于
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由 Don McCurdy 提交于
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- 17 6月, 2018 1 次提交
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由 Mr.doob 提交于
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- 30 12月, 2017 1 次提交
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- 24 5月, 2017 1 次提交
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由 Mr.doob 提交于
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- 21 11月, 2016 1 次提交
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由 pjhjohn 提交于
Following extensions kept remain 755: - .sh - .bash - .sample (https://git-scm.com/book/en/v2/Customizing-Git-Git-Hooks) Following extensions changed into 644: - Scripts - .json - .js - .html - .mel - Resources - .3mf - .dae - .jpg - .wrl - MISC - README.md - LICENSE
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- 09 11月, 2016 1 次提交
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由 Samuel Sylvester 提交于
* sketch of spherical distributions with linearly transformed cosine * adding prelim example sketches for cosine dists * makeSkew method added * add polygon light sandbox example to repo for reference * formatting * notes files * adding skeleton files for area point light * debug directional light integrated into area light example page * initial AreaLightHelper functional in example * makeShape functions for Polygon and add as choices to example * annotating TODO's with name. partial work on AreaLight shader components * adding TODOs and placeholders for all places where AreaLight code needs to be added * fix typo * RectAreaLight shading works in preliminary fashion * updates to example * Preliminary RectAreaLight implementation (no shadows, no distance/decay) * Integrate RectAreaLight with MeshStandardMaterial * moving rectarealight brdf data to an example file. rest of implementation left in place * TubeBufferGeometry: Removed invisible char (#9943) * Remove reference to THREE in IcosahedronGeometry.js (#9945) Fix broken references to THREE namespace in geometries. * Updated builds. * Updated package.json. * Resolved some issues from the first merge * Added demo from https://github.com/mrdoob/three.js/pull/9234 Noticed that the code from @abelnation is not his latest... more merging to come!!! * Fixed issues from merge * Fixed issues from merge... webgl_lights_arealight improved RectAreaLightHelper update bugs fixed * Removing built js files that cause conflicts * Use FileLoader.setMimeType() from MMDLoader (#9990) * MMDPhysics improvement (#9989) * MMDPhysics improvement * Add property defined check * Shoe physic bodies in mmd example by default. * Updated builds. * Improved documentation for constants / Materials (#9993) * Improved documentation for Materials / Material (#9994) * Added defaults to docs / perspectiveCamera (#10007) * added constanst / animation (#10005) * Fixed error in <head> for Docs / AnimationAction, AnimationClip, and AnimationMixer (#10004) * Added default values for zoom, near and far properties of docs / orthographic camera (#10006) * Improved documentation for Constants / Textures (#10001) * Improved documentation for Materials / Material * Moved Texture Combine Operations to constanst / materials * updated Basic, Lambert and Phong .combine property to point to Material constant page * Improved documentation for constants / textures * Added Encoding constants to Textures constants page * Ccdik solver optimization (#10010) * Optimize CCDIKSolver * Remove lines I should have not commit * Remove lines I should have not committed * added missing toJSON method (#10020) * Added missing toJson method (#10019) * added missing toJSON method (#10018) * created documentation for VideoTexture (#10016) * Created doc for CanvasTexture (#10015) * Add CCDIKHelper (#9996) * Add CCDIKHelper * Clean up MMDPhysics.js * Fix typo * Update OBJLoader.html (#10009) Spelling correction. * Fix typo in comment (#10021) * Improved documentation for docs / Texture (#10012) * Improved documentation for docs / Texture * Removed duplicate needsUpate * Improved docs for Clock (#10008) * Created new document page Constants / Renderer (#10002) * Created constants / renderer * renamed Renderer.html to WebGLRenderer.html * Improved documentation for CompressedTexture (#10014) * AudioContext: Added getContext() and setContext(). * Updated builds. * Simplified AudioContext. * Updated builds. * BufferAttribute.onUpload() clean up. * Renamed docs /constants / WebGLRenderer to Renderer (#10028) * fixes #10026 (#10027) * capture bufferAttribute.array properties at first upload (#9972) * save typed array info in attribute properties * use saved attribute properties * remove unused variable * Discard attribute typed arrays for buffered geometries that are not modified after initial rendering (#9512) * add setDiscardBuffer method to BufferGeometry * added discard support to BufferAttribute * add mechanism for discard of BufferAttribute TypedArrays * use more elegant method for creating dummy typed array. * fix typo * Update BufferGeometry.js fix brain fade * rework to use callbacks (phase 1) * rework part 2 * remove build file * support setting onUploadCallback from Geometry * remove repeated calculation from renderer * remove now redundant getter * remove geoemtry interface * document discard mechanism. * merge fixes * restore return.this * drop unneeded call() * rename discard() method to disposeArray() * Improved documentation for WebGLRenderer (#10030) * added missing methods * Finished add methods * redid changed to WebGLRenderer.html * removed unused texture.sourceFile property (#10024) * glTFLoader: Removed hack. See #10024. * Updated builds. * add link to project wiki in README.md (#9987) * Added deprecated msg/fixed link (#10025) * Created documentation for DepthTexture (#10017) * Created documentation for DepthTexture * pulled upstream * added missing comma to docs/list.js * Deprecated UniformsUtils. See #8016. * Updated builds. * MeshBasicMaterial: Add support for lightMap (#9975) * Updated builds.
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- 16 9月, 2016 1 次提交
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由 michaldybizbanski 提交于
Replaced calls to recently removed methods (.GetSrcObjectCount and .GetSrcObject, previously deprecated) with existing variants. See http://help.autodesk.com/view/FBX/2017/ENU/?guid=__files_GUID_2A50CD0F_062D_4F80_88C7_BBA0483FBE0F_htm for details
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- 17 8月, 2016 2 次提交
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由 Anup Bishnoi 提交于
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由 Anup Bishnoi 提交于
TriangulateInPlace is deprecated and throws an error with FBX Python SDK: http://usa.autodesk.com/adsk/servlet/pc/item?siteID=123112&id=10775847 Need to use `bool Triangulate(FbxNodeAttribute pNodeAttribute, bool pReplace)` instead: http://docs.autodesk.com/FBX/2014/ENU/FBX-SDK-Documentation/index.html?url=cpp_ref/class_fbx_geometry_converter.html,topicNumber=cpp_ref_class_fbx_geometry_converter_html6a8228a3-73ce-4649-8c11-aa5335c92203
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- 21 6月, 2016 1 次提交
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由 pandakub 提交于
syntax error for "print" on: Line 388 Line 2066
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- 25 2月, 2016 1 次提交
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由 m_valvano 提交于
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- 20 2月, 2016 1 次提交
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由 mattdesl 提交于
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- 20 1月, 2016 1 次提交
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由 Mugen87 提交于
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- 08 1月, 2016 2 次提交
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由 leroyron 提交于
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由 leroyron 提交于
1st Errors-----------------: The problem is that in Python 2 the print function is different in Python 3. Python 2: print '' Python 3: print is a function and no keyword so it needs brackets: print('') 2nd Errors-----------------: struct.error: argument for 's' must be a bytes object a. signature = struct.pack('<12s', 'Three.js 003') Changed To signature = struct.pack(b'<12s', b'Three.js 003') b. out.write("".join(buffer)) Changed To > out.write(b"".join(buffer)) Explanation: The error packed = struct.pack(1, 'ab', 2.7) With Python 3, 'ab' isn't a bytes object, what was called a str on Python 2, it's unicode. You need to use: packed = struct.pack(1, b'ab', 2.7) which tells Python that 'ab' is a byte literal. See PEP 3112 for more info.
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- 20 11月, 2015 1 次提交
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由 George Tavares 提交于
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- 03 11月, 2015 3 次提交
- 04 6月, 2015 1 次提交
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由 Thomas FORGIONE 提交于
The OBJ to JSON converter uses now opacity instead of transparency attribute. Fixes #6645
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- 28 3月, 2015 1 次提交
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由 Andrew Dunai 提交于
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- 20 3月, 2015 1 次提交
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由 Andrew Dunai 提交于
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- 27 9月, 2014 3 次提交
- 07 8月, 2014 1 次提交
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由 Mr.doob 提交于
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- 26 6月, 2014 1 次提交
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由 Ted Cipicchio 提交于
Added support for using a separate alpha map with MeshBasicMaterial, MeshLambertMaterial, and MeshPhongMaterial, and updated the OBJ converter to set materials as transparent if an alpha map is defined.
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- 25 6月, 2014 2 次提交
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由 Ted Cipicchio 提交于
Support OBJ and MTL files that may contain tags split onto multiple lines, using a trailing backslash to signify the split, in the OBJ converter.
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由 Ted Cipicchio 提交于
Support spaces for tags that only ever contain a single text string value (i.e. material names, texture file names) in the OBJ converter.
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- 10 6月, 2014 1 次提交
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由 Eduard Prats Molner 提交于
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- 18 5月, 2014 1 次提交
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由 repsac 提交于
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- 06 3月, 2014 1 次提交
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由 Mu Daosheng 提交于
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- 04 3月, 2014 1 次提交
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由 Mu Daosheng 提交于
coverter_to_threejs.py: copy textures of import files to output folder, and fix dae model's get uv index bug.
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- 01 3月, 2014 1 次提交
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- 03 10月, 2013 1 次提交
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- 08 4月, 2013 1 次提交
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由 wilsaj 提交于
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- 12 12月, 2012 1 次提交
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由 Zelimir Fedoran 提交于
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- 06 12月, 2012 1 次提交
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由 Zelimir Fedoran 提交于
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- 05 12月, 2012 1 次提交
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由 Zelimir Fedoran 提交于
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