1. 24 7月, 2013 2 次提交
  2. 21 7月, 2013 1 次提交
  3. 20 7月, 2013 2 次提交
  4. 07 7月, 2013 1 次提交
  5. 15 6月, 2013 1 次提交
  6. 02 6月, 2013 2 次提交
  7. 01 6月, 2013 2 次提交
  8. 25 5月, 2013 1 次提交
    • G
      Get the OES_texture_float_linear extension. · 55747105
      Gregg Tavares 提交于
      There's a bug in most WebGL implementations that the OES_texture_float
      extension is not supposed to allow the various LINEAR filtering modes.
      To filter a floating point texture with linear filtering requires
      enabling OES_texture_float_linear.
      
      This CL does that. The code has not been updated to actually
      check the extension exists and doing or disallowing the appropriate
      features.
      
      Enabling it will mean on desktop things just work as they did before.
      
      On mobile/tablets it's far more likley OES_texture_float_linear
      does not exist
      55747105
  9. 20 5月, 2013 1 次提交
  10. 06 5月, 2013 1 次提交
  11. 01 5月, 2013 1 次提交
  12. 17 4月, 2013 1 次提交
  13. 14 4月, 2013 1 次提交
  14. 07 4月, 2013 1 次提交
  15. 03 4月, 2013 2 次提交
  16. 31 3月, 2013 1 次提交
  17. 20 3月, 2013 1 次提交
  18. 19 3月, 2013 3 次提交
  19. 15 3月, 2013 1 次提交
  20. 27 2月, 2013 2 次提交
  21. 26 2月, 2013 1 次提交
  22. 24 2月, 2013 1 次提交
    • T
      Fix the renderList sort function to be truly stable · ec0ce955
      Tomas Carnecky 提交于
      Multiple objects can have the same id. Using that id to compare the render
      objects makes the sort function unstable. Use the webgl object's index in the
      render list instead. That number is guaranteed to be unique.
      
      This fixes #2966.
      ec0ce955
  23. 21 2月, 2013 1 次提交
  24. 20 2月, 2013 2 次提交
  25. 19 2月, 2013 3 次提交
    • Z
      Add BufferGeometry + Custom Attributes + Particles example. · 11f449b5
      zz85 提交于
      This seems to get 15fps faster than the non BufferGeometry counterpart.
      Note that buffergeometry.dynamic = true is required for updates
      Also cleaned up WebGLRenderer
      11f449b5
    • Z
      Supporting updates with BufferGeometry as discussed in #3088 · 632ab574
      zz85 提交于
      Use
      
      geometry.attributes.index.needsUpdate
      geometry.attributes.position.needsUpdate
      geometry.attributes.normal.needsUpdate
      geometry.attributes.uv.needsUpdate
      geometry.attributes.color.needsUpdate
      geometry.attributes.custom.needsUpdate
      
      instead of for usual geometries
      
      geometry.verticesNeedUpdate
      geometry.elementsNeedUpdate
      geometry.uvsNeedUpdate
      geometry.normalsNeedUpdate
      geometry.colorsNeedUpdate
      geometry.tangentsNeedUpdate
      632ab574
    • Z
      Proper attributeSize declaration in WebGLRenderers · f9fe6da1
      zz85 提交于
      f9fe6da1
  26. 18 2月, 2013 1 次提交
  27. 17 2月, 2013 1 次提交
  28. 14 2月, 2013 1 次提交
  29. 08 2月, 2013 1 次提交