- 21 4月, 2014 1 次提交
-
-
由 Ryan Lee 提交于
addressed changes per discussion with @mrdoob, @crobi on pull request: https://github.com/mrdoob/three.js/pull/4693/files#r11759573
-
- 18 4月, 2014 1 次提交
-
-
由 Ryan Lee 提交于
-
- 17 4月, 2014 1 次提交
-
-
由 Ryan Lee 提交于
Included changes from branch by @crobi, which correctly exported the rotation for bones. His old branch was made before the newest exporter which supported multiple animations. This exporter merges the two branches together.
-
- 16 4月, 2014 6 次提交
-
-
-
由 Mr.doob 提交于
-
-
由 Alessandro Piva 提交于
-
由 Alessandro Piva 提交于
-
由 Mr.doob 提交于
-
- 15 4月, 2014 13 次提交
-
-
由 Mr.doob 提交于
-
-
-
由 michael 提交于
Removed unnecessary and problematic immediate update when calling play on an Animation. Update will accumulate the blend weights for the animation and we don't want it being done twice on any particular frame.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 WestLangley 提交于
SkeletonHelper: Properly set matrixWorld transform. Also added skeleton toggles in animation examples.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
- 14 4月, 2014 3 次提交
-
-
由 aaron 提交于
-
由 Alex 提交于
Some vtk files don't have float numbers in POINTS section. They are int numbers. For example, parse wants: 0.0 1.5 2.0 But came: 0 1.5 2 In previos implementation parse pattern don't parse This fix remove part after "." in number, and search will work
-
由 WestLangley 提交于
-
- 13 4月, 2014 1 次提交
-
-
由 Joshua Koo 提交于
-
- 12 4月, 2014 14 次提交