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afd82238
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three.js
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afd82238
编写于
4月 12, 2014
作者:
M
Mr.doob
浏览文件
操作
浏览文件
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电子邮件补丁
差异文件
Simplified SkeletonHelper. Skinning blending example went from 1661 drawcalls to 73.
上级
a9b06981
变更
2
隐藏空白更改
内联
并排
Showing
2 changed file
with
28 addition
and
67 deletion
+28
-67
examples/js/BlendCharacter.js
examples/js/BlendCharacter.js
+2
-2
src/extras/helpers/SkeletonHelper.js
src/extras/helpers/SkeletonHelper.js
+26
-65
未找到文件。
examples/js/BlendCharacter.js
浏览文件 @
afd82238
...
...
@@ -33,7 +33,7 @@ THREE.BlendCharacter = function () {
// Create the debug visualization
scope
.
skeletonHelper
=
new
THREE
.
SkeletonHelper
(
scope
.
skeleton
,
0.5
,
1
);
scope
.
skeletonHelper
=
new
THREE
.
SkeletonHelper
(
scope
.
skeleton
);
scope
.
add
(
scope
.
skeletonHelper
);
scope
.
showSkeleton
(
true
);
...
...
@@ -236,7 +236,7 @@ THREE.BlendCharacter = function () {
this
.
showSkeleton
=
function
(
boolean
)
{
this
.
skeletonHelper
.
setVisible
(
boolean
)
;
this
.
skeletonHelper
.
visible
=
boolean
;
}
...
...
src/extras/helpers/SkeletonHelper.js
浏览文件 @
afd82238
/**
* @author Sean Griffin / http://twitter.com/sgrif
* @author Michael Guerrero / http://realitymeltdown.com
* @author mrdoob / http://mrdoob.com/
*/
THREE
.
SkeletonHelper
=
function
(
skeleton
,
jointBoxSize
,
scaleRatio
)
{
THREE
.
SkeletonHelper
=
function
(
skeleton
)
{
THREE
.
Object3D
.
call
(
this
);
var
geometry
=
new
THREE
.
Geometry
(
);
this
.
scaleRatio
=
(
scaleRatio
!==
undefined
)
?
scaleRatio
:
1
;
this
.
skeleton
=
skeleton
;
if
(
jointBoxSize
===
undefined
)
jointBoxSize
=
1
;
var
boxSize
=
jointBoxSize
*
this
.
scaleRatio
;
for
(
var
i
=
0
;
i
<
skeleton
.
bones
.
length
;
++
i
)
{
for
(
var
i
=
0
;
i
<
skeleton
.
bones
.
length
;
i
++
)
{
var
bone
=
skeleton
.
bones
[
i
];
var
boxGeometry
=
new
THREE
.
BoxGeometry
(
boxSize
,
boxSize
,
boxSize
);
var
boxMaterial
=
new
THREE
.
MeshBasicMaterial
(
{
depthTest
:
false
,
depthWrite
:
false
,
transparent
:
true
}
);
bone
.
helper
=
{};
bone
.
helper
.
box
=
new
THREE
.
Mesh
(
boxGeometry
,
boxMaterial
);
bone
.
helper
.
axes
=
new
THREE
.
AxisHelper
(
jointBoxSize
*
3
);
this
.
add
(
bone
.
helper
.
box
);
this
.
add
(
bone
.
helper
.
axes
);
if
(
bone
.
parent
instanceof
THREE
.
Bone
)
{
var
lineMaterial
=
new
THREE
.
LineBasicMaterial
(
{
vertexColors
:
true
,
depthTest
:
false
,
depthWrite
:
false
,
transparent
:
true
}
);
var
lineGeometry
=
new
THREE
.
Geometry
();
lineGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
()
);
lineGeometry
.
vertices
.
push
(
new
THREE
.
Vector3
()
);
lineGeometry
.
colors
.
push
(
new
THREE
.
Color
(
0
,
0
,
1
)
);
lineGeometry
.
colors
.
push
(
new
THREE
.
Color
(
0
,
1
,
0
)
);
bone
.
helper
.
line
=
new
THREE
.
Line
(
lineGeometry
,
lineMaterial
);
this
.
add
(
bone
.
helper
.
line
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
()
);
geometry
.
vertices
.
push
(
new
THREE
.
Vector3
()
);
geometry
.
colors
.
push
(
new
THREE
.
Color
(
0
,
0
,
1
)
);
geometry
.
colors
.
push
(
new
THREE
.
Color
(
0
,
1
,
0
)
);
}
}
var
material
=
new
THREE
.
LineBasicMaterial
(
{
vertexColors
:
true
,
depthTest
:
false
,
depthWrite
:
false
,
transparent
:
true
}
);
THREE
.
Line
.
call
(
this
,
geometry
,
material
,
THREE
.
LinePieces
);
this
.
skeleton
=
skeleton
;
this
.
update
();
};
THREE
.
SkeletonHelper
.
prototype
=
Object
.
create
(
THREE
.
Object3D
.
prototype
);
THREE
.
SkeletonHelper
.
prototype
=
Object
.
create
(
THREE
.
Line
.
prototype
);
THREE
.
SkeletonHelper
.
prototype
.
update
=
function
()
{
for
(
var
i
=
0
;
i
<
this
.
skeleton
.
bones
.
length
;
i
++
)
{
var
bone
=
this
.
skeleton
.
bones
[
i
];
var
geometry
=
this
.
geometry
;
if
(
this
.
visible
&&
bone
.
parent
instanceof
THREE
.
Bone
)
{
var
j
=
0
;
bone
.
skinMatrix
.
decompose
(
bone
.
helper
.
box
.
position
,
bone
.
helper
.
box
.
quaternion
,
bone
.
helper
.
box
.
scale
);
bone
.
helper
.
box
.
position
.
multiplyScalar
(
this
.
scaleRatio
);
for
(
var
i
=
0
;
i
<
this
.
skeleton
.
bones
.
length
;
i
++
)
{
bone
.
helper
.
axes
.
quaternion
=
bone
.
helper
.
box
.
quaternion
;
bone
.
helper
.
axes
.
position
=
bone
.
helper
.
box
.
position
;
bone
.
helper
.
axes
.
scale
=
bone
.
helper
.
box
.
scale
;
var
bone
=
this
.
skeleton
.
bones
[
i
];
bone
.
helper
.
line
.
geometry
.
vertices
[
0
].
setFromMatrixPosition
(
bone
.
skinMatrix
);
bone
.
helper
.
line
.
geometry
.
vertices
[
0
].
multiplyScalar
(
this
.
scaleRatio
);
if
(
bone
.
parent
instanceof
THREE
.
Bone
)
{
bone
.
helper
.
line
.
geometry
.
vertices
[
1
].
setFromMatrixPosition
(
bone
.
parent
.
skinMatrix
);
bone
.
helper
.
line
.
geometry
.
vertices
[
1
].
multiplyScalar
(
this
.
scaleRatio
);
geometry
.
vertices
[
j
].
setFromMatrixPosition
(
bone
.
skinMatrix
);
geometry
.
vertices
[
j
+
1
].
setFromMatrixPosition
(
bone
.
parent
.
skinMatrix
);
bone
.
helper
.
line
.
geometry
.
verticesNeedUpdate
=
true
;
j
+=
2
;
}
}
};
THREE
.
SkeletonHelper
.
prototype
.
setVisible
=
function
(
boolean
)
{
for
(
var
i
=
0
;
i
<
this
.
skeleton
.
bones
.
length
;
i
++
)
{
var
bone
=
this
.
skeleton
.
bones
[
i
];
if
(
bone
.
helper
)
{
geometry
.
verticesNeedUpdate
=
true
;
bone
.
helper
.
box
.
visible
=
boolean
;
bone
.
helper
.
axes
.
visible
=
boolean
;
geometry
.
computeBoundingSphere
();
if
(
bone
.
parent
instanceof
THREE
.
Bone
)
{
bone
.
helper
.
line
.
visible
=
boolean
;
}
}
}
}
};
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