1. 16 11月, 2016 1 次提交
  2. 13 11月, 2016 1 次提交
  3. 10 11月, 2016 1 次提交
    • T
      MMD assets license (#10062) · 65cf329c
      Takahiro 提交于
      * Remove MMD assets from Three.js repository
      
      * Revert "Remove MMD assets from Three.js repository"
      
      This reverts commit 4d697a1fd749dce78f61934eba413bb7da3cea32.
      
      * Clean up MMD assets
      
      * Remove MMD stage asset
      
      * Move examples/mmd to examples/models/mmd back
      
      * Change the character code of MMD audio readme
      65cf329c
  4. 08 11月, 2016 2 次提交
  5. 05 11月, 2016 1 次提交
  6. 03 11月, 2016 1 次提交
  7. 02 11月, 2016 1 次提交
  8. 20 10月, 2016 1 次提交
    • T
      Export OutlineDrawingPass from MMDHelper to make it reusable (#9868) · 3c455c2c
      Takahiro 提交于
      * Add BackFaceCullingOutlinePass
      
      * Let MMDHelper use BackFaceCullingOutlinePass
      
      * Change from BackFaceCullingOutlinePass to OutlineEffect
      
      * Add OutlineEffect
      
      * Correct comment
      
      * Remove this.renderer from OutlineEffect to follow other Effects style
      
      * Rename variables from tmp* to current*
      3c455c2c
  9. 12 9月, 2016 1 次提交
  10. 19 3月, 2016 1 次提交
  11. 06 1月, 2016 1 次提交
  12. 27 11月, 2015 1 次提交
  13. 13 11月, 2015 1 次提交
  14. 02 11月, 2015 2 次提交
  15. 16 12月, 2014 1 次提交
  16. 09 10月, 2014 1 次提交
  17. 13 5月, 2014 1 次提交
  18. 07 2月, 2014 1 次提交
  19. 12 9月, 2013 1 次提交
  20. 03 10月, 2012 1 次提交
  21. 02 10月, 2012 1 次提交
  22. 11 9月, 2012 2 次提交
    • A
      Added compressed textures support to MTLLoader. · a22b6a46
      alteredq 提交于
      This also adds compressed textures support to UTF8v2Loader.
      
      Now with UTF8 + BufferGeometry + DDS we should have quite efficient and GPU friendly asset pipeline. One possible improvement would be using Rich Geldreich's Crunch compression instead of raw DDS for having smaller texture file sizes while downloading: http://code.google.com/p/crunch/
      
      TODO: there seem to be some bug somewhere in our compressed texture pipeline (or in Chrome). I tried Ben's textures converted to DDS and I got boatload of GL warnings :S
      a22b6a46
    • A
      Removed jquery dependencies from MTLLoader and OBJMTLLoader. Cleaned up code a... · 12eecef6
      alteredq 提交于
      Removed jquery dependencies from MTLLoader and OBJMTLLoader. Cleaned up code a bit, reformatted whitespace. Added example.
      
      See #2399
      12eecef6
  23. 15 8月, 2012 1 次提交
  24. 04 8月, 2012 2 次提交
  25. 15 6月, 2012 2 次提交
  26. 08 5月, 2012 1 次提交
  27. 07 5月, 2012 2 次提交
    • M
      Using event.content for consistency. · 9c9cf2f2
      Mr.doob 提交于
      9c9cf2f2
    • M
      OBJLoader now using EventDispatcher. · ede49a82
      Mr.doob 提交于
      The only confusing part of this approach is the event object that gets dispatched. For ImageLoader you need to look for event.image, and for OBJLoader you need to look for event.object. Maybe it should be consistent for all and just be event.content?
      ede49a82
  28. 21 4月, 2012 1 次提交
  29. 18 4月, 2012 2 次提交
  30. 17 4月, 2012 2 次提交