1. 17 11月, 2011 11 次提交
  2. 16 11月, 2011 1 次提交
    • A
      Fixed shadowmap update bug. · f61edd14
      alteredq 提交于
      Hope so. There is now just a single scene graph update per frame render (plus some extra one-shot updates if light cameras are auto-added to scene graph).
      f61edd14
  3. 14 11月, 2011 9 次提交
  4. 13 11月, 2011 1 次提交
  5. 12 11月, 2011 5 次提交
  6. 11 11月, 2011 4 次提交
  7. 10 11月, 2011 1 次提交
    • A
      Added luminosity shader. · 89dc5b1b
      alteredq 提交于
      Dynamic terrain example now creates a specular texture from the color texture. That saves 2.17 MB download.
      
      Just I had to drop materials pre-initialization, for some reason this doesn't play nice with having extra scene / render target :S.
      
      In theory also detail normal texture could be computed from the color texture, just we need some nicer normal map filter (Gimp plugin has 9 different ones).
      89dc5b1b
  8. 09 11月, 2011 2 次提交
  9. 07 11月, 2011 3 次提交
  10. 05 11月, 2011 3 次提交