1. 18 4月, 2012 1 次提交
  2. 17 4月, 2012 1 次提交
  3. 15 4月, 2012 1 次提交
  4. 14 4月, 2012 7 次提交
    • M
      Deprecated THREE.Vertex. · 5ba7abc6
      Mr.doob 提交于
      5ba7abc6
    • M
      Updated builds. · e5c23ae0
      Mr.doob 提交于
      e5c23ae0
    • M
      Merging with gero3/matrixrefactor. · 8744810f
      Mr.doob 提交于
      8744810f
    • M
      Updated builds. · e1edb171
      Mr.doob 提交于
      e1edb171
    • A
      Implemented real spotlights. · 1087cf8c
      alteredq 提交于
      This adds 2 extra parameters to SpotLight:
      
      - "angle" for controlling light cone width
      - "exponent" for controlling sideways light attenuation (from light->target axis towards edges of light cone)
      
      Warning: this changes appearance of everything that used old fake SpotLight. To get approximately similar look use these parameter values:
      
      ```
      spotLight.angle = Math.PI;
      spotLight.exponent = 1;
      ```
      
      Todo:
      
      - implement spotlights in normal map and skin shaders
      - check what's going on with vertex colors and ambient term in unlit parts
      - check shadowmap darkening vs unlit parts darkening
      - maybe some better formula for light cone attenuation, current one varies too wildly with cone angle
      1087cf8c
    • I
      Revert "improve frustum culling" · c09d8349
      ide user ide_gero3 提交于
      This reverts commit de6d62bf.
      c09d8349
    • I
      improve frustum culling · de6d62bf
      ide user ide_gero3 提交于
      de6d62bf
  5. 13 4月, 2012 4 次提交
  6. 12 4月, 2012 2 次提交
  7. 11 4月, 2012 6 次提交
  8. 09 4月, 2012 3 次提交
  9. 08 4月, 2012 1 次提交
  10. 07 4月, 2012 1 次提交
  11. 05 4月, 2012 2 次提交
  12. 04 4月, 2012 1 次提交
  13. 03 4月, 2012 1 次提交
  14. 31 3月, 2012 2 次提交
  15. 29 3月, 2012 1 次提交
  16. 23 3月, 2012 1 次提交
  17. 18 3月, 2012 1 次提交
  18. 17 3月, 2012 1 次提交
  19. 16 3月, 2012 1 次提交
  20. 13 3月, 2012 1 次提交
  21. 07 3月, 2012 1 次提交