b,e.z=z.z,v.objects.push(e)):binstanceofTHREE.Sprite||binstanceofTHREE.Particle?(D.multiplyVector3(z.copy(b.position)),e=a(),e.object=b,e.z=z.z,v.sprites.push(e)):binstanceofTHREE.Light&&v.lights.push(b);for(varc=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);returnv};this.projectScene=function(a,e,f){varg=e.near,E=e.far,m=!1,z,F,y,S,P,Z,ja,ha,R,$,T,aa,ea,Ua,Ia;w=r=o=p=0;v.elements.length=0;void0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
e=a(),e.object=b,e.z=z.z,v.objects.push(e)):binstanceofTHREE.Sprite||binstanceofTHREE.Particle?(z.copy(b.matrixWorld.getPosition()),D.multiplyVector3(z),e=a(),e.object=b,e.z=z.z,v.sprites.push(e)):binstanceofTHREE.Light&&v.lights.push(b);for(varc=0,d=b.children.length;c<d;c++)g(b.children[c])}};g(b);d&&v.objects.sort(c);returnv};this.projectScene=function(a,e,f){varg=e.near,E=e.far,m=!1,z,F,y,S,P,Z,ja,ha,R,$,T,aa,ea,Ua,Ia;w=r=o=p=0;v.elements.length=0;void0===e.parent&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),