1. 20 5月, 2016 5 次提交
    • M
      Sprite: Removed geometry. · a65dd861
      Mr.doob 提交于
      a65dd861
    • M
      Editor: Nicer objectChanged handling. · 309aa386
      Mr.doob 提交于
      309aa386
    • M
      Updated builds. · 9014a06c
      Mr.doob 提交于
      9014a06c
    • B
      add unbiased mode to the MSAA render pass. (#8930) · bb5600fd
      Ben Houston (Clara.io) 提交于
      * add unbiased mode to the MSAA render pass.
      
      * clearer code.
      
      * better comment.
      
      * cleanup code.  fix bug of using "camera", instead of "this.camera"
      
      * fix more places were "camera" is used instad of "this.camera" -- it worked because example declared "camera" as a global.
      
      * reduce light intensity.
      
      * add PerspectiveCamera.clearViewOffset() per @mrdoob's recommendation.
      bb5600fd
    • T
      Animation Update (#8918) · 60ef1a65
      tschw 提交于
      * AnimationClip name to uuid to avoiding conflicts of names
      
      - Changes by @sunag, see #8909.
      
      * Removed unused .getClipByName.
      
      * Fixed wrong variable name in action.halt.
      
      * Find animation clips by name on objects.
      
      - See discussion with @bhouston on #8909.
      60ef1a65
  2. 19 5月, 2016 7 次提交
  3. 18 5月, 2016 16 次提交
  4. 17 5月, 2016 5 次提交
    • N
      CTMLoader loadParts worker issue fix (#8900) · 9f8070c0
      Nidin Vinayakan 提交于
      loadParts is not passing incoming worker from parameters to load issue fixed
      9f8070c0
    • M
      Updated builds. · 45e69c6e
      Mr.doob 提交于
      45e69c6e
    • S
      sea3d update (#8892) · 0eaaa845
      sunag 提交于
      * node material r5 + mirror nodes example
      
      * threejs.min in node material examples
      
      * sea3d update
      
      * reverted to un-minified
      
      * update mrdoob EventDispatcher.js
      
      * fix eventdispatcher update
      
      * proto defines replace by Object.assign
      
      * native script support transferred to loader
      
      * sound filters support
      
      * light intensity from sound amplitude
      
      * keep .setFilter() method
      
      * get freq amplitude average
      
      * cleanup
      
      * use THREE.AudioAnalyser to get amplitude
      0eaaa845
    • M
      Updated builds. · 8ebfc03c
      Mr.doob 提交于
      8ebfc03c
    • M
      FontLoader: Deprecated typeface.js support. See #8262. · 805d99b5
      Mr.doob 提交于
      805d99b5
  5. 15 5月, 2016 3 次提交
  6. 14 5月, 2016 4 次提交