提交 63def1e9 编写于 作者: W WestLangley 提交者: Mr.doob

Clean up (#8908)

上级 ec654585
......@@ -33,10 +33,9 @@
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - This animates 3 Spot Lights - by <a href="http://master-domain.com" target="_blank">Master James</a><br />
Orbit Controls are available to navigate. Click to set random color CTRL-Click for White.<br />
Orbit Controls are available to navigate.<br />
Where the lights converge to make white light the shadows will appear as C M Y from light color pairing.
</div>
......@@ -48,125 +47,143 @@
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"></script>
<script>
var stats, container = document.getElementById( 'container' );
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var rnd = new THREE.WebGLRenderer();
var cam = new THREE.PerspectiveCamera(34, window.innerWidth / window.innerHeight, 0.1, 2000);
var orb = new THREE.OrbitControls(cam, rnd.domElement);
var renderer = new THREE.WebGLRenderer();
var camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 2000 );
var controls = new THREE.OrbitControls( camera, renderer.domElement );
var scene = new THREE.Scene();
var scn = new THREE.Scene();
var matFloor = new THREE.MeshPhongMaterial();
var matBox = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random() } );
var geoFloor = new THREE.BoxGeometry(2000, 0.1, 2000);
var geoBox = new THREE.BoxGeometry(Math.PI, Math.sqrt(2), Math.E);
var mshFloor = new THREE.Mesh(geoFloor, matFloor);
var mshBox = new THREE.Mesh(geoBox, matBox);
var amb = new THREE.AmbientLight(0x121422);
var spt1 = createSpotlight( 0xFF7F00 );
var spt2 = createSpotlight( 0x00FF7F );
var spt3 = createSpotlight( 0x7F00FF );
var matBox = new THREE.MeshPhongMaterial( { color: 0xaaaaaa } );
var geoFloor = new THREE.BoxGeometry( 2000, 1, 2000 );
var geoBox = new THREE.BoxGeometry( 3, 1, 2 );
var mshFloor = new THREE.Mesh( geoFloor, matFloor );
var mshBox = new THREE.Mesh( geoBox, matBox );
var ambient = new THREE.AmbientLight( 0x111111 );
var spotLight1 = createSpotlight( 0xFF7F00 );
var spotLight2 = createSpotlight( 0x00FF7F );
var spotLight3 = createSpotlight( 0x7F00FF );
var lightHelper1, lightHelper2, lightHelper3;
var ray = new THREE.Raycaster();
var mouseDown = new THREE.Vector2();
var mouse = new THREE.Vector2();
function init() {
rnd.shadowMap.enabled = true;
rnd.shadowMap.type = THREE.PCFSoftShadowMap;
rnd.gammaInput = true;
rnd.gammaOutput = true;
renderer.shadowMap.enabled = true;
renderer.shadowMap.type = THREE.PCFSoftShadowMap;
renderer.gammaInput = true;
renderer.gammaOutput = true;
cam.position.set(38, 20, -32);
camera.position.set( 46, 22, - 21 );
spt1.position.set(15, 40, 45);
spt2.position.set(0, 40, 35);
spt3.position.set(-15, 40, 45);
spotLight1.position.set( 15, 40, 45 );
spotLight2.position.set( 0, 40, 35 );
spotLight3.position.set( - 15, 40, 45 );
lightHelper1 = new THREE.SpotLightHelper( spt1 );
lightHelper2 = new THREE.SpotLightHelper( spt2 );
lightHelper3 = new THREE.SpotLightHelper( spt3 );
lightHelper1 = new THREE.SpotLightHelper( spotLight1 );
lightHelper2 = new THREE.SpotLightHelper( spotLight2 );
lightHelper3 = new THREE.SpotLightHelper( spotLight3 );
matFloor.color.set( 0x808080 );
mshFloor.receiveShadow = true;
mshFloor.position.set(0, -0.05, 0);
mshFloor.position.set( 0, - 0.05, 0 );
mshBox.castShadow = true;
mshBox.receiveShadow = true;
mshBox.position.set(0, 5, 0);
mshBox.position.set( 0, 5, 0 );
scn.add( cam);
scn.add( mshFloor );
scn.add( mshBox );
scn.add( amb );
scn.add( spt1, spt2, spt3 );
scn.add( lightHelper1, lightHelper2, lightHelper3 );
scene.add( mshFloor );
scene.add( mshBox );
scene.add( ambient );
scene.add( spotLight1, spotLight2, spotLight3 );
scene.add( lightHelper1, lightHelper2, lightHelper3 );
document.body.appendChild(rnd.domElement);
document.body.appendChild( renderer.domElement );
onResize();
window.addEventListener('resize', onResize, false);
window.addEventListener( 'resize', onResize, false );
controls.target.set( 0, 7, 0 );
controls.maxPolarAngle = Math.PI / 2;
controls.update();
orb.object.position.set(46, 22, -21);
orb.target.set(-6, 7, 2);
orb.maxPolarAngle = (Math.PI / 2);
orb.update();
}
function createSpotlight( color ) {
var newObj = new THREE.SpotLight( color, 2 );
newObj.castShadow = true;
newObj.angle = 0.3;
newObj.penumbra = 0.2;
newObj.decay = 2;
newObj.distance = 50;
newObj.shadow.mapSize.width = 1024;
newObj.shadow.mapSize.height = 1024;
return newObj;
}
function onResize() {
cam.aspect = window.innerWidth / window.innerHeight;
cam.updateProjectionMatrix();
rnd.setSize( window.innerWidth, window.innerHeight );
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate(rate) {
function animate( rate ) {
rate = rate || 6;
if ( rate < 0.01 ) rate = 0.01;
else if ( rate > 1000 ) rate = 1000;
var targ1 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
TweenMax.to(spt1.position, rate / 3, targ1);
TweenMax.to(spt1, rate / 2, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
var targ2 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
TweenMax.to(spt2.position, rate, targ2);
TweenMax.to(spt2, rate / 3, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
var targ1 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
TweenMax.to( spotLight1.position, rate / 3, targ1 );
TweenMax.to( spotLight1, rate / 2, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ1 } );
var targ3 = { x: ((Math.random() * 30) - 15), y: ((Math.random() * 10) + 15), z: ((Math.random() * 30) - 15) };
TweenMax.to(spt3.position, rate / 2, targ3);
TweenMax.to(spt3, rate, { angle: ( (Math.random() * 0.7) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
var targ2 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
TweenMax.to( spotLight2.position, rate, targ2 );
TweenMax.to( spotLight2, rate / 3, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ2 } );
var targ3 = { x: ( ( Math.random() * 30 ) - 15 ), y: ( ( Math.random() * 10 ) + 15 ), z: ( ( Math.random() * 30 ) - 15 ) };
TweenMax.to( spotLight3.position, rate / 2, targ3 );
TweenMax.to( spotLight3, rate, { angle: ( ( Math.random() * 0.7 ) + 0.1 ), penumbra: ( Math.random() + 1 ), position: targ3 } );
setTimeout( function() {
animate( rate );
}, rate * 1000 );
setTimeout(function() { animate(rate); }, rate * 1000);
}
function render( /* time */ ) {
function render() {
if ( lightHelper1 ) lightHelper1.update();
if ( lightHelper2 ) lightHelper2.update();
if ( lightHelper3 ) lightHelper3.update();
rnd.render(scn, cam);
renderer.render( scene, camera );
requestAnimationFrame(render);
requestAnimationFrame( render );
}
init();
render();
animate(4.5);
animate( 4.5 );
</script>
</body>
......
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