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63def1e9
T
three.js
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63def1e9
编写于
5月 17, 2016
作者:
W
WestLangley
提交者:
Mr.doob
5月 17, 2016
浏览文件
操作
浏览文件
下载
电子邮件补丁
差异文件
Clean up (#8908)
上级
ec654585
变更
1
隐藏空白更改
内联
并排
Showing
1 changed file
with
79 addition
and
62 deletion
+79
-62
examples/webgl_lights_spotlights.html
examples/webgl_lights_spotlights.html
+79
-62
未找到文件。
examples/webgl_lights_spotlights.html
浏览文件 @
63def1e9
...
...
@@ -33,10 +33,9 @@
</head>
<body>
<div
id=
"container"
></div>
<div
id=
"info"
>
<a
href=
"http://threejs.org"
target=
"_blank"
>
three.js
</a>
- This animates 3 Spot Lights - by
<a
href=
"http://master-domain.com"
target=
"_blank"
>
Master James
</a><br
/>
Orbit Controls are available to navigate.
Click to set random color CTRL-Click for White.
<br
/>
Orbit Controls are available to navigate.
<br
/>
Where the lights converge to make white light the shadows will appear as C M Y from light color pairing.
</div>
...
...
@@ -48,125 +47,143 @@
<script
src=
"https://cdnjs.cloudflare.com/ajax/libs/gsap/1.18.2/TweenMax.min.js"
></script>
<script>
var
stats
,
container
=
document
.
getElementById
(
'
container
'
);
if
(
!
Detector
.
webgl
)
Detector
.
addGetWebGLMessage
();
var
rnd
=
new
THREE
.
WebGLRenderer
();
var
cam
=
new
THREE
.
PerspectiveCamera
(
34
,
window
.
innerWidth
/
window
.
innerHeight
,
0.1
,
2000
);
var
orb
=
new
THREE
.
OrbitControls
(
cam
,
rnd
.
domElement
);
var
renderer
=
new
THREE
.
WebGLRenderer
();
var
camera
=
new
THREE
.
PerspectiveCamera
(
35
,
window
.
innerWidth
/
window
.
innerHeight
,
1
,
2000
);
var
controls
=
new
THREE
.
OrbitControls
(
camera
,
renderer
.
domElement
);
var
scene
=
new
THREE
.
Scene
();
var
scn
=
new
THREE
.
Scene
();
var
matFloor
=
new
THREE
.
MeshPhongMaterial
();
var
matBox
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xffffff
*
Math
.
random
()
}
);
var
geoFloor
=
new
THREE
.
BoxGeometry
(
2000
,
0.1
,
2000
);
var
geoBox
=
new
THREE
.
BoxGeometry
(
Math
.
PI
,
Math
.
sqrt
(
2
),
Math
.
E
);
var
mshFloor
=
new
THREE
.
Mesh
(
geoFloor
,
matFloor
);
var
mshBox
=
new
THREE
.
Mesh
(
geoBox
,
matBox
);
var
amb
=
new
THREE
.
AmbientLight
(
0x121422
);
var
spt1
=
createSpotlight
(
0xFF7F00
);
var
spt2
=
createSpotlight
(
0x00FF7F
);
var
spt3
=
createSpotlight
(
0x7F00FF
);
var
matBox
=
new
THREE
.
MeshPhongMaterial
(
{
color
:
0xaaaaaa
}
);
var
geoFloor
=
new
THREE
.
BoxGeometry
(
2000
,
1
,
2000
);
var
geoBox
=
new
THREE
.
BoxGeometry
(
3
,
1
,
2
);
var
mshFloor
=
new
THREE
.
Mesh
(
geoFloor
,
matFloor
);
var
mshBox
=
new
THREE
.
Mesh
(
geoBox
,
matBox
);
var
ambient
=
new
THREE
.
AmbientLight
(
0x111111
);
var
spotLight1
=
createSpotlight
(
0xFF7F00
);
var
spotLight2
=
createSpotlight
(
0x00FF7F
);
var
spotLight3
=
createSpotlight
(
0x7F00FF
);
var
lightHelper1
,
lightHelper2
,
lightHelper3
;
var
ray
=
new
THREE
.
Raycaster
();
var
mouseDown
=
new
THREE
.
Vector2
();
var
mouse
=
new
THREE
.
Vector2
();
function
init
()
{
rnd
.
shadowMap
.
enabled
=
true
;
rnd
.
shadowMap
.
type
=
THREE
.
PCFSoftShadowMap
;
rnd
.
gammaInput
=
true
;
rnd
.
gammaOutput
=
true
;
renderer
.
shadowMap
.
enabled
=
true
;
renderer
.
shadowMap
.
type
=
THREE
.
PCFSoftShadowMap
;
renderer
.
gammaInput
=
true
;
renderer
.
gammaOutput
=
true
;
cam
.
position
.
set
(
38
,
20
,
-
32
);
cam
era
.
position
.
set
(
46
,
22
,
-
21
);
sp
t1
.
position
.
set
(
15
,
40
,
45
);
sp
t2
.
position
.
set
(
0
,
40
,
35
);
sp
t3
.
position
.
set
(
-
15
,
40
,
45
);
sp
otLight1
.
position
.
set
(
15
,
40
,
45
);
sp
otLight2
.
position
.
set
(
0
,
40
,
35
);
sp
otLight3
.
position
.
set
(
-
15
,
40
,
45
);
lightHelper1
=
new
THREE
.
SpotLightHelper
(
spt1
);
lightHelper2
=
new
THREE
.
SpotLightHelper
(
spt2
);
lightHelper3
=
new
THREE
.
SpotLightHelper
(
spt3
);
lightHelper1
=
new
THREE
.
SpotLightHelper
(
sp
otLigh
t1
);
lightHelper2
=
new
THREE
.
SpotLightHelper
(
sp
otLigh
t2
);
lightHelper3
=
new
THREE
.
SpotLightHelper
(
sp
otLigh
t3
);
matFloor
.
color
.
set
(
0x808080
);
mshFloor
.
receiveShadow
=
true
;
mshFloor
.
position
.
set
(
0
,
-
0.05
,
0
);
mshFloor
.
position
.
set
(
0
,
-
0.05
,
0
);
mshBox
.
castShadow
=
true
;
mshBox
.
receiveShadow
=
true
;
mshBox
.
position
.
set
(
0
,
5
,
0
);
mshBox
.
position
.
set
(
0
,
5
,
0
);
scn
.
add
(
cam
);
scn
.
add
(
mshFloor
);
scn
.
add
(
mshBox
);
scn
.
add
(
amb
);
scn
.
add
(
spt1
,
spt2
,
spt3
);
scn
.
add
(
lightHelper1
,
lightHelper2
,
lightHelper3
);
scene
.
add
(
mshFloor
);
scene
.
add
(
mshBox
);
scene
.
add
(
ambient
);
scene
.
add
(
spotLight1
,
spotLight2
,
spotLight3
);
scene
.
add
(
lightHelper1
,
lightHelper2
,
lightHelper3
);
document
.
body
.
appendChild
(
rnd
.
domElement
);
document
.
body
.
appendChild
(
renderer
.
domElement
);
onResize
();
window
.
addEventListener
(
'
resize
'
,
onResize
,
false
);
window
.
addEventListener
(
'
resize
'
,
onResize
,
false
);
controls
.
target
.
set
(
0
,
7
,
0
);
controls
.
maxPolarAngle
=
Math
.
PI
/
2
;
controls
.
update
();
orb
.
object
.
position
.
set
(
46
,
22
,
-
21
);
orb
.
target
.
set
(
-
6
,
7
,
2
);
orb
.
maxPolarAngle
=
(
Math
.
PI
/
2
);
orb
.
update
();
}
function
createSpotlight
(
color
)
{
var
newObj
=
new
THREE
.
SpotLight
(
color
,
2
);
newObj
.
castShadow
=
true
;
newObj
.
angle
=
0.3
;
newObj
.
penumbra
=
0.2
;
newObj
.
decay
=
2
;
newObj
.
distance
=
50
;
newObj
.
shadow
.
mapSize
.
width
=
1024
;
newObj
.
shadow
.
mapSize
.
height
=
1024
;
return
newObj
;
}
function
onResize
()
{
cam
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
cam
.
updateProjectionMatrix
();
rnd
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
camera
.
aspect
=
window
.
innerWidth
/
window
.
innerHeight
;
camera
.
updateProjectionMatrix
();
renderer
.
setSize
(
window
.
innerWidth
,
window
.
innerHeight
);
}
function
animate
(
rate
)
{
function
animate
(
rate
)
{
rate
=
rate
||
6
;
if
(
rate
<
0.01
)
rate
=
0.01
;
else
if
(
rate
>
1000
)
rate
=
1000
;
var
targ1
=
{
x
:
((
Math
.
random
()
*
30
)
-
15
),
y
:
((
Math
.
random
()
*
10
)
+
15
),
z
:
((
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spt1
.
position
,
rate
/
3
,
targ1
);
TweenMax
.
to
(
spt1
,
rate
/
2
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ1
}
);
var
targ
2
=
{
x
:
((
Math
.
random
()
*
30
)
-
15
),
y
:
((
Math
.
random
()
*
10
)
+
15
),
z
:
((
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spt2
.
position
,
rate
,
targ2
);
TweenMax
.
to
(
spt2
,
rate
/
3
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ2
}
);
var
targ
1
=
{
x
:
(
(
Math
.
random
()
*
30
)
-
15
),
y
:
(
(
Math
.
random
()
*
10
)
+
15
),
z
:
(
(
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spotLight1
.
position
,
rate
/
3
,
targ1
);
TweenMax
.
to
(
spotLight1
,
rate
/
2
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ1
}
);
var
targ3
=
{
x
:
((
Math
.
random
()
*
30
)
-
15
),
y
:
((
Math
.
random
()
*
10
)
+
15
),
z
:
((
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spt3
.
position
,
rate
/
2
,
targ3
);
TweenMax
.
to
(
spt3
,
rate
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ3
}
);
var
targ2
=
{
x
:
(
(
Math
.
random
()
*
30
)
-
15
),
y
:
(
(
Math
.
random
()
*
10
)
+
15
),
z
:
(
(
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spotLight2
.
position
,
rate
,
targ2
);
TweenMax
.
to
(
spotLight2
,
rate
/
3
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ2
}
);
var
targ3
=
{
x
:
(
(
Math
.
random
()
*
30
)
-
15
),
y
:
(
(
Math
.
random
()
*
10
)
+
15
),
z
:
(
(
Math
.
random
()
*
30
)
-
15
)
};
TweenMax
.
to
(
spotLight3
.
position
,
rate
/
2
,
targ3
);
TweenMax
.
to
(
spotLight3
,
rate
,
{
angle
:
(
(
Math
.
random
()
*
0.7
)
+
0.1
),
penumbra
:
(
Math
.
random
()
+
1
),
position
:
targ3
}
);
setTimeout
(
function
()
{
animate
(
rate
);
},
rate
*
1000
);
setTimeout
(
function
()
{
animate
(
rate
);
},
rate
*
1000
);
}
function
render
(
/* time */
)
{
function
render
()
{
if
(
lightHelper1
)
lightHelper1
.
update
();
if
(
lightHelper2
)
lightHelper2
.
update
();
if
(
lightHelper3
)
lightHelper3
.
update
();
r
nd
.
render
(
scn
,
cam
);
r
enderer
.
render
(
scene
,
camera
);
requestAnimationFrame
(
render
);
requestAnimationFrame
(
render
);
}
init
();
render
();
animate
(
4.5
);
animate
(
4.5
);
</script>
</body>
...
...
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