- 19 5月, 2016 4 次提交
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由 Ben Houston (Clara.io) 提交于
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由 sunag 提交于
* add clone asset example ( middle click to clone ) * optimization * remove unnecessary .cullFace * unify animation mixers * Revert "unify animation mixers" This reverts commit 97872707757c5eb7d454aa481b0bf0ee44183685. * mixer.timeScale to action.setEffectiveTimeScale * fix keyframe animation loader and clampWhenFinished * removed not more necessary includes * pause mixer update after finish non-loop animation
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由 WestLangley 提交于
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由 Ben Houston (Clara.io) 提交于
* fix buggy prototype usage in Pass derived classes. * remove constructors as suggested by @mrdoob * fix MaskPass's prototype.
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- 18 5月, 2016 16 次提交
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由 WestLangley 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
* WebGLState: Enhance API for Masking * WebGLState: Update API for masking * WebGLState: Refactoring Buffers * WebGLState: Correct format * WebGLState: More Refactoring * WebGLState: Renaming Buffer Methods and Properties
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Ben Houston (Clara.io) 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 17 5月, 2016 5 次提交
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由 Nidin Vinayakan 提交于
loadParts is not passing incoming worker from parameters to load issue fixed
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由 Mr.doob 提交于
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由 sunag 提交于
* node material r5 + mirror nodes example * threejs.min in node material examples * sea3d update * reverted to un-minified * update mrdoob EventDispatcher.js * fix eventdispatcher update * proto defines replace by Object.assign * native script support transferred to loader * sound filters support * light intensity from sound amplitude * keep .setFilter() method * get freq amplitude average * cleanup * use THREE.AudioAnalyser to get amplitude
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 15 5月, 2016 3 次提交
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由 Mr.doob 提交于
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由 SUNAG 提交于
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由 Ben Houston (Clara.io) 提交于
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- 14 5月, 2016 4 次提交
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由 Mr.doob 提交于
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由 gero3 提交于
remove console message
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由 Ben Houston (Clara.io) 提交于
# Conflicts: # src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
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由 aardgoose 提交于
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- 13 5月, 2016 1 次提交
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由 ThomasPahler 提交于
-->TODO in line 490, doesnt duplicate material but creates a blank new one was the easiest and most useful implementation
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- 12 5月, 2016 2 次提交
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由 tschw 提交于
* Separated out WebGLClipping. * WebGLClipping: Named internal functions.
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由 WestLangley 提交于
Maybe this will deter help requests.
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- 11 5月, 2016 1 次提交
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由 tschw 提交于
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- 10 5月, 2016 2 次提交
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由 rfm1201 提交于
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由 oomarsmanoo 提交于
I think the line 41 should be var armSkeleton = new THREE.Skeleton(bones);
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- 09 5月, 2016 2 次提交
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由 WestLangley 提交于
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由 Michael Herzog 提交于
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