- 28 2月, 2011 4 次提交
- 27 2月, 2011 6 次提交
- 26 2月, 2011 15 次提交
-
-
由 Mr.doob 提交于
Sound3D ⟶ Sound
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Yet more reformating.
-
由 Mr.doob 提交于
Object3D::globalMatrix ⟶ Object3D::matrixWorld Added hierarchy examples.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 alteredq 提交于
-
由 alteredq 提交于
I forgot to update scene loader to reflect new way of handling textures :S
-
由 Mr.doob 提交于
Most of the examples or working again as usual. Only `webgl_scene_test.html` and `webgl_ribbons.html` left.
-
由 alteredq 提交于
Terrains finally have proper controls ;)
-
由 alteredq 提交于
Now you can add keyboard + mouse camera control with a single line, just change camera type and add parameters: camera = new THREE.QuakeCamera( { fov: 50, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000, movement_speed: 1, look_speed: 0.002, nofly: true, look_vertical: false } ); Thanks to mrdoob for suggestions ;)
-
由 Mr.doob 提交于
Fixed matrix rotation in Projector (not fully done yet, need to implement herarchies still)
-
- 25 2月, 2011 4 次提交
- 24 2月, 2011 5 次提交
-
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
Messing with Cube example (exploring rotations).
-
由 alteredq 提交于
-
由 alteredq 提交于
Also got uqbiquity working and fixed ugly globals bug in WebGLRenderer. Again we missed it because of consistent naming ;)
-
由 alteredq 提交于
That was much tougher than expected. No wonder other WebGL video demos around the web are broken. Firefox OpenGL / ANGLE and Chrome OpenGL were ok, getting it to work in Chrome ANGLE was rather tricky. Please report if something got broken. I tried to go through all textured examples but I may have missed something. If you want to refresh texture on WebGL side, you just set "texture.needsUpdate" flag (if you use Loader or ImageUtils.loadTexture / loadTextureCube everything is taken care of). Flag has to be set also for canvas-based textures, sorry no escaping this :(. I tried and it lead to ugly problems (e.g. AO minecraft demo mixes several asynchronously loaded and generated images into one texture, with autodetect always something was broken). "needsUpdate" should work also on cube textures, though it's not tested yet (also there I didn't put hack for Chrome ANGLE).
-
- 23 2月, 2011 5 次提交
-
-
由 Mr.doob 提交于
build/Three.js - Includes all renderers + extras build/custom/ThreeCanvas.js - Canvas renderer only build/custom/ThreeDOM.js - DOM renderer only build/custom/ThreeSVG.js - SVG renderer only build/custom/ThreeWebGL.js - WebGL renderer only build/custom/ThreeExtras.js - Extras only Moved `THREE.Detector.js` to `examples/js/Detector.js`. Updated examples to reflect these changes.
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
由 Mr.doob 提交于
-
- 22 2月, 2011 1 次提交
-
-
由 alteredq 提交于
-