提交 2b81ae23 编写于 作者: M Mr.doob

Non-WebGL renderers will need matrixRotationWorld to be computed too...

上级 446834ba
......@@ -103,6 +103,8 @@ THREE.Object3D.prototype = {
},
// TODO: Add link to parent so rotationWorld can be updated too.
update: function ( parentMatrixWorld, forceUpdate, camera ) {
if ( this.visible ) {
......
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