1. 25 10月, 2010 6 次提交
  2. 24 10月, 2010 1 次提交
  3. 23 10月, 2010 2 次提交
  4. 22 10月, 2010 7 次提交
  5. 21 10月, 2010 5 次提交
  6. 20 10月, 2010 2 次提交
  7. 19 10月, 2010 2 次提交
  8. 18 10月, 2010 2 次提交
    • A
      Added male model to OBJ converter example. · 396d8d1c
      alteredq 提交于
      396d8d1c
    • U
      Added OBJ -> Three.js converter. · 60c23544
      unknown 提交于
      Added OBJ converter test example.
      
      Modified Three.js to handle converted models:
      
       - extended WebGL renderer to use texturing
         - broke down model into multiple VBOs according to materials
         - textures are lazy created when images get loaded
           (converter takes care of resizing images to nearest power of 2
            dimensions using 2d canvas)
      
       - changed material array semantics in Mesh object
          - before: multiple materials were applied to all faces (broken in WebGL, needs multitexturing shader)
          - now: there is only single material per face, but one mesh can have faces with different materials
      
       - added per vertex normals (to get smooth shading in WebGL)
      60c23544
  9. 06 10月, 2010 1 次提交
    • M
      * Added `PointLight` · 647b4a57
      Mr.doob 提交于
      * `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only)
      * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore
      * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse))
      * Added `computeCentroids` method to `Geometry`
      * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
      647b4a57
  10. 30 9月, 2010 1 次提交
  11. 29 9月, 2010 3 次提交
  12. 27 9月, 2010 1 次提交
  13. 21 9月, 2010 1 次提交
  14. 18 9月, 2010 3 次提交
  15. 17 9月, 2010 2 次提交
  16. 09 9月, 2010 1 次提交