1. 21 10月, 2011 2 次提交
  2. 15 10月, 2011 1 次提交
  3. 14 10月, 2011 2 次提交
  4. 13 10月, 2011 1 次提交
  5. 12 10月, 2011 1 次提交
  6. 07 10月, 2011 1 次提交
  7. 06 10月, 2011 1 次提交
  8. 05 10月, 2011 5 次提交
  9. 04 10月, 2011 1 次提交
    • M
      Started doing Camera changes. · 5d96f15b
      Mr.doob 提交于
      * Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused.
      * OrthoCamera is now OrthographicCamera.
      * Removed `target` from Camera.
      
      Misc
      * Renamed Trident to Axes.
      5d96f15b
  10. 02 10月, 2011 2 次提交
    • Z
      Switched to hashmap implementation for mergeVertices() · cdd5a20d
      zz85 提交于
      cdd5a20d
    • M
      Bunch of changes... · b87bfc71
      Mr.doob 提交于
      * Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point.
      * Object3D.lookAt now checks if it's a Camera and does the inverted view.
      * Quaternion glitch reported at #595
      * Added .name to Material
      * WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
      b87bfc71
  11. 01 10月, 2011 2 次提交
  12. 30 9月, 2011 2 次提交
  13. 29 9月, 2011 1 次提交
  14. 28 9月, 2011 1 次提交
  15. 24 9月, 2011 1 次提交
  16. 20 9月, 2011 1 次提交
    • A
      Fixed bug preventing re-adding of objects removed from the scene. · 0033a975
      alteredq 提交于
      Problem was that objects could be added to WebGLRenderer's internal render list only once (because of `webglInit` flag).
      
      Now there are two separate internal states (`webglInit` and `webglActive`) so that object can be initialized just once (expensive operation) but added / removed from the scene many times (cheap operation).
      0033a975
  17. 15 9月, 2011 2 次提交
  18. 11 9月, 2011 6 次提交
  19. 08 9月, 2011 1 次提交
  20. 07 9月, 2011 1 次提交
  21. 06 9月, 2011 1 次提交
    • M
      Redid `CylinderGeometry`. · f849f34b
      Mr.doob 提交于
      Simplified `Trident`.
      Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
      f849f34b
  22. 05 9月, 2011 1 次提交
  23. 04 9月, 2011 1 次提交
    • M
      Added objec3d.frustumCulled support to Projector (CanvasRenderer/SVGRenderer). · 94b7418f
      Mr.doob 提交于
      `renderers/Projector.js` > `core/Projector.js`
      
      `extras/geometries/Curve.js` > `extras/core/Curve.js`
      `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js`
      `extras/geometries/Path.j`s > `extras/core/Path.js`
      `extras/geometries/Shape.js` > `extras/core/Shape.js`
      `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
      94b7418f
  24. 03 9月, 2011 1 次提交
  25. 01 9月, 2011 1 次提交