- 21 10月, 2011 2 次提交
- 15 10月, 2011 1 次提交
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由 alteredq 提交于
Lots of code got cleaner with seconds, seems we used them before all around. Also changed examples that didn't need deltas to simple Date.now() plus some more examples cleaning, trying to get rid of obsolescence warnings.
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- 14 10月, 2011 2 次提交
- 13 10月, 2011 1 次提交
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由 alteredq 提交于
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- 12 10月, 2011 1 次提交
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由 alteredq 提交于
Do not merge, this is very experimental, not sure about correctness, also tons of unsolved things.
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- 07 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 06 10月, 2011 1 次提交
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由 Mr.doob 提交于
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- 05 10月, 2011 5 次提交
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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- 04 10月, 2011 1 次提交
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由 Mr.doob 提交于
* Camera is now a base object. PerspectiveCamera should be used instead. Figured out a way to show a warning when misused. * OrthoCamera is now OrthographicCamera. * Removed `target` from Camera. Misc * Renamed Trident to Axes.
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- 02 10月, 2011 2 次提交
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由 zz85 提交于
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由 Mr.doob 提交于
* Camera.useTarget is now false by default. Updated some of the examples. I tried to remove target altogether (and use lookAt every frame), but I found that WebGLRenderer's ShadowMaps uses a camera with target. Will try again at some point. * Object3D.lookAt now checks if it's a Camera and does the inverted view. * Quaternion glitch reported at #595 * Added .name to Material * WebGLRenderer .clear() to .clear( color, depth, stencil ). All of them true by default.
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- 01 10月, 2011 2 次提交
- 30 9月, 2011 2 次提交
- 29 9月, 2011 1 次提交
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由 zz85 提交于
Rename SubdivisonGeometry.js to SubdivisionGeometry.js. Fix geometries which use duplicate vertices. SubdivisionGeometry tested with Cube/Sphere/Cylinder/TextGeometry
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- 28 9月, 2011 1 次提交
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由 zz85 提交于
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- 24 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 20 9月, 2011 1 次提交
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由 alteredq 提交于
Problem was that objects could be added to WebGLRenderer's internal render list only once (because of `webglInit` flag). Now there are two separate internal states (`webglInit` and `webglActive`) so that object can be initialized just once (expensive operation) but added / removed from the scene many times (cheap operation).
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- 15 9月, 2011 2 次提交
- 11 9月, 2011 6 次提交
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 Justin Sermeno 提交于
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由 alteredq 提交于
This buggy pattern ("something = parameter || nonzero value") exists at more places though elsewhere setting to zero doesn't make that much sense (e.g. in geometries). Not sure if we should change it everywhere to proper pattern ("something = ( parameter !== undefined ) ? parameter : value"). Maybe it would be good for establishing habit. I remember fixing this buggy pattern long ago but it just keeps popping up.
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由 alteredq 提交于
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- 08 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 07 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 06 9月, 2011 1 次提交
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由 Mr.doob 提交于
Simplified `Trident`. Added `setX`, `setY`, `setZ` methods to `Vector3`. They're handy for oneliners (see `CylinderGeometry`).
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- 05 9月, 2011 1 次提交
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由 Mr.doob 提交于
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- 04 9月, 2011 1 次提交
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由 Mr.doob 提交于
`renderers/Projector.js` > `core/Projector.js` `extras/geometries/Curve.js` > `extras/core/Curve.js` `extras/geometries/CurvePath.js` > `extras/core/CurvePath.js` `extras/geometries/Path.j`s > `extras/core/Path.js` `extras/geometries/Shape.js` > `extras/core/Shape.js` `extras/geometries/TextPath.js` > `extras/core/TextPath.js`
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- 03 9月, 2011 1 次提交
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由 alteredq 提交于
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- 01 9月, 2011 1 次提交
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由 Mr.doob 提交于
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