Fixed bug preventing re-adding of objects removed from the scene.
Problem was that objects could be added to WebGLRenderer's internal render list only once (because of `webglInit` flag). Now there are two separate internal states (`webglInit` and `webglActive`) so that object can be initialized just once (expensive operation) but added / removed from the scene many times (cheap operation).
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因为 它太大了无法显示 source diff 。你可以改为 查看blob。
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