1. 02 4月, 2016 6 次提交
    • B
      Set renderer to correct resolution when entering VR mode · 94e86772
      Brandon Jones 提交于
      * Set renderer to correct resolution when entering VR mode
      
      This ensures that the scene always renders with the best resolution for
      the HMD in use. (Will get a 1:1 pixel ratio) For performance reasons
      developers may want to render at a lower than recommended resolution. To
      do so set VREffect.bufferScale to a lower values (like 0.75).
      
      Will restore the renderer to the previously set resolution when the user
      exits VR mode.
      
      * Removed bufferScale from previous VREffect change
      94e86772
    • W
      Matrix4: added premultiply() method · 75147809
      WestLangley 提交于
      * Matrix4: added preMultiply method
      
      * Matri4: preMultiply -> premultiply
      75147809
    • B
      PMREM bug fixes · cc2373f4
      Ben Houston (Clara.io) 提交于
      * fix bug where gammaInput/gammaOutput were reset by the PMREM generators.
      
      # Conflicts:
      #	examples/js/pmrem/PMREMCubeUVPacker.js
      
      * propagate encodings properly between PMREM CubeUVPacker and PMREMGenerator as well as through texture constructors.
      
      # Conflicts:
      #	examples/js/pmrem/PMREMCubeUVPacker.js
      
      * turn off tonemapping, fix None HDR map option.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * minor envmaps_hdr improvements.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * fix double decode.
      
      * recalc materials when changing texture encodings.
      
      # Conflicts:
      #	examples/webgl_materials_envmaps_hdr.html
      
      * clean up envmap_hdr example.
      cc2373f4
    • M
      Merge pull request #8506 from JustinHoldstock/dev · 955c2187
      Mr.doob 提交于
      Set to use HAVE_CURRENT_DATA for VideoTexture updates
      955c2187
    • J
      Update VideoTexture.js · 854ebf5b
      Justin Holdstock 提交于
      Greater than or equal to readyState HAVE_CURRENT_DATA
      854ebf5b
    • J
      Video texture should check ready state of video to see if current frame is... · a8d84c67
      Justin Holdstock 提交于
      Video texture should check ready state of video to see if current frame is renderable, not if future frames are renderable
      a8d84c67
  2. 01 4月, 2016 3 次提交
  3. 31 3月, 2016 18 次提交
  4. 30 3月, 2016 5 次提交
  5. 29 3月, 2016 8 次提交