- 02 5月, 2021 4 次提交
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由 Michael Herzog 提交于
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由 AssassinForReal 提交于
Previous frames' names are not cleared resulting in frame names like: stand40 stand41 run1d41 run2d41
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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- 01 5月, 2021 5 次提交
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由 Matthew Simpson 提交于
* Respect the original camera view offset inside SSAARenderPass. Add a viewOffsetX GUI param to the webgl_postprocessing_ssaa example. * Refine the camera view preservation inside SSAARenderPass. Fix a viewOffsetX param typo inside the webgl_postprocessing_ssaa example. * Convert spaces to tabs inside the webgl_postprocessing_ssaa example and SSAARenderPass. * Update SSAARenderPass to always preserve the original camera view. * Update the SSARenderPass to handle the original view offset through camera methods instead of direct access of camera.view. * Remove an unnecessary conditional inside SSAARenderPass. * Refine the originalViewOffset conditional logic further inside SSAARenderPass. Co-authored-by: NMatt Simpson <matt.simpson@alextom.com>
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由 Michael Herzog 提交于
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由 Amos Byon 提交于
* fix typo in LineSegments2 raycast * don't modify class in examples/js Co-authored-by: NAmos <byon@jpl.nasa.gov>
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由 heqiang 提交于
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由 Tom Valkeneers 提交于
* SVGLOADER remove paths with a length less than 2 points. * added extra test
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- 30 4月, 2021 5 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
* WebGPURenderer: Add WebGPUProgrammableStage. * WebGPUProgrammableStage: Clean up. * WebGPURenderPipelines: Clean up.
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由 sunag 提交于
* WebGLNodeBuilder: Fix warns for now * WebGPU: Custom model light example * cleanup * fix titles * description * more objective title * improve description * fix typo * better var name
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由 Jake Livak 提交于
Update VideoTexture doc with note about using RGBA format to avoid Firefox performance issue. (#21746) * VideoTexture should use RGBA format to avoid firefox issue. There's an issue with Firefox desktop that causes RGBFormat on a video texture to destroy performance. When testing with a single 4K 360 video, frame times on Firefox with RGBFormat were ~200x RGBAFormat. (62ms vs .32ms) I propose defaulting to RGBAFormat to avoid this. * Revert VideoTexture.js changes. * Update VideoTexture doc with 'format' default value and note about a Firefox bug.
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- 29 4月, 2021 1 次提交
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由 Michael Herzog 提交于
* WebGPURenderPipelines: Determine pipeline based on parameters. * Add WebGPURenderPipeline.
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- 28 4月, 2021 1 次提交
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由 makc 提交于
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- 27 4月, 2021 8 次提交
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Michael Herzog 提交于
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由 Takahiro 提交于
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由 puxiao 提交于
* [Doc/zh]: Update PCDLoader.html * [Doc/zh]: Update PCDLoader.html
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由 Michael Herzog 提交于
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由 Jason Johnston 提交于
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由 Vis 提交于
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- 24 4月, 2021 3 次提交
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由 linbingquan 提交于
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由 Jason Johnston 提交于
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由 Don McCurdy 提交于
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- 23 4月, 2021 13 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 sunag 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Michael Herzog 提交于
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由 Mr.doob 提交于
* Bring dat.gui inside vr * Example code clean up. * Refactored interaction code. * InteractiveGroup: Added pointer events support * Improved webxr_vr_sandbox scene
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由 Brian Santoso 提交于
says "zoom" instead of "pan"
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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