- 04 1月, 2012 5 次提交
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由 zz85 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Erik Kitson 提交于
Fixed bug where depth buffer is not cleared if last object rendered on previous render cycle disabled depth mask.
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- 03 1月, 2012 9 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
I think dev branch should have docs corresponding to dev branch code.
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由 avinoamr 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Shadows should be now done more correctly and also be a bit less fussy. Before RGBA encoded depth maps were getting messed up with blending (that's why everything was extremely sensitive to frustum size). All examples with shadows had to be re-tweaked (shadows now behave differently).
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由 Mr.doob 提交于
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- 02 1月, 2012 10 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Plus added "onUpdate" callback handling also for cube textures.
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由 alteredq 提交于
This is necessary for OpenGL where pow(0,0) is undefined and apparently can be negative, leading to negative specular light (in DirectX you just get zero).
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Also some more refactoring in IcosahedronGeometry and tweaks to geometries example.
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- 01 1月, 2012 3 次提交
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由 Laurent Bédubourg 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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- 31 12月, 2011 4 次提交
- 28 12月, 2011 4 次提交
- 27 12月, 2011 5 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Except special cases like 3d renderers and cube cameras all examples should be now without warnings.
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由 alteredq 提交于
Updated Closure compiler. Added more verbose compile warnings. Fixed all compile warnings. Started to fix runtime warnings in examples. For verbose compile warnings to be practical I had to add externs and disable some warnings manually (there were tons of complains about "global this" and "cannot instantiate non-constructor"). Other solution would be to annotate explicitly constructors all over the code base. (prompted by John Carmack's praise of static code analysis http://altdevblogaday.com/2011/12/24/static-code-analysis/)
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