1. 31 10月, 2016 1 次提交
  2. 11 4月, 2016 1 次提交
  3. 19 3月, 2016 1 次提交
  4. 25 11月, 2015 1 次提交
  5. 11 9月, 2015 1 次提交
  6. 25 4月, 2015 1 次提交
  7. 05 1月, 2015 1 次提交
  8. 23 12月, 2014 1 次提交
  9. 16 12月, 2014 1 次提交
  10. 18 11月, 2014 1 次提交
  11. 25 7月, 2014 1 次提交
  12. 11 5月, 2014 1 次提交
  13. 27 10月, 2013 1 次提交
  14. 18 10月, 2013 1 次提交
  15. 31 7月, 2013 1 次提交
  16. 26 7月, 2013 1 次提交
  17. 15 11月, 2012 1 次提交
  18. 03 10月, 2012 1 次提交
  19. 26 9月, 2012 1 次提交
  20. 15 9月, 2012 1 次提交
  21. 15 8月, 2012 1 次提交
  22. 04 8月, 2012 2 次提交
  23. 19 7月, 2012 1 次提交
    • Z
      Fixes relating to #1879 and possibly #1501 · 2ceae006
      zz85 提交于
      - Path.js (esp. Arcs) is still confusing, but as of now
      - Ellipses should work
      - Path still uses "PATH.ACTIONS"
      - the internal curve representation doesn't seem to be used yet
      - Path.arc() uses .absarc() which uses .absellipse()
      - examples/webgl_geometry_shapes.html should run now
      2ceae006
  24. 15 6月, 2012 1 次提交
  25. 03 4月, 2012 1 次提交
  26. 01 4月, 2012 1 次提交
  27. 14 3月, 2012 1 次提交
  28. 21 2月, 2012 1 次提交
  29. 19 1月, 2012 1 次提交
  30. 27 12月, 2011 1 次提交
  31. 29 11月, 2011 1 次提交
  32. 23 10月, 2011 1 次提交
  33. 21 10月, 2011 1 次提交
    • A
      All WebGL examples working with array-less materials. · 81b60ea2
      alteredq 提交于
      Noticeable difference: can't anymore assign Material references to faces directly - "face.materials" became "face.materialIndex". Materials have to go to "geometry.materials" array (to which "face.materialIndex" points). This is necessary to allow run-time changing of face materials (this indirection used to be done by arrays).
      
      Some casualties:
      
      - multi-materials example, this functionality isn't possible anymore
      - had to simplify LOD Text examples as LODs don't handle groups (used to fake multi-materials)
      - multi-materials sphere in materials example can't have faces with undefined materials (this may be fixable I guess, when there'll be some real use-case)
      - scene format still has materials arrays, only the last material will be used (except when there are face materials, then materials from JSON will be used, as before)
      
      Other renderers and their corresponding examples were not touched yet.
      
      WebGLRenderer still needs some prettification, some things don't make sense anymore without arrays, code can be cleaned up further.
      81b60ea2
  34. 15 10月, 2011 1 次提交
  35. 06 10月, 2011 1 次提交
  36. 05 10月, 2011 1 次提交
  37. 02 10月, 2011 1 次提交
    • M
      Fixed the rest of the examples. · ad31ff12
      Mr.doob 提交于
      Found out that CrosseyedWebGLRenderer probably wouldn't work for target-less cameras.
      Something weird going on with `webgl_scene_test.html` and `webgl_scene_test_blender.html`. For some reason cubes dissapear.
      ad31ff12
  38. 26 9月, 2011 1 次提交
  39. 21 9月, 2011 1 次提交