1. 25 12月, 2019 1 次提交
  2. 21 12月, 2019 2 次提交
  3. 20 12月, 2019 2 次提交
  4. 19 12月, 2019 3 次提交
  5. 16 12月, 2019 2 次提交
  6. 14 12月, 2019 1 次提交
  7. 11 12月, 2019 1 次提交
  8. 10 12月, 2019 1 次提交
  9. 05 12月, 2019 3 次提交
    • A
      ... and we don't need the zero array anymore. · 283bbfcb
      Arseny Kapoulkine 提交于
      283bbfcb
    • A
      Simplify the fix by using a 0-length array instead · bbb981b2
      Arseny Kapoulkine 提交于
      To avoid creating new Array objects, just change the length to 0; we
      can't index into the array anyhow.
      bbb981b2
    • A
      Fix rendering of objects without morph target influences with morph materials · 7571d2f2
      Arseny Kapoulkine 提交于
      When using a material that has morph target support, we need to supply
      morph target weights, and - crucially, as of r111 - base target weight.
      
      Before r111, using a material with morph targets and an object without
      morph target influences resulted in us not setting up morph weights
      which in most cases would result in rendering the object normally.
      
      After r111, in this situation we'd accidentally use default (0) base
      influence which resulted in object not rendering at all.
      
      This change now calls morph target update if the material needs morph
      target setup; the update method sets up dummy weights (1 base and 0
      for each target) to make sure the shader outputs the value of the base
      attribute only.
      7571d2f2
  10. 04 12月, 2019 1 次提交
  11. 03 12月, 2019 4 次提交
  12. 29 11月, 2019 1 次提交
  13. 28 11月, 2019 3 次提交
  14. 26 11月, 2019 1 次提交
  15. 23 11月, 2019 1 次提交
  16. 22 11月, 2019 5 次提交
  17. 14 11月, 2019 2 次提交
  18. 08 11月, 2019 1 次提交
  19. 22 10月, 2019 1 次提交
  20. 21 10月, 2019 4 次提交