- 25 12月, 2019 1 次提交
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由 Mr.doob 提交于
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- 21 12月, 2019 2 次提交
- 20 12月, 2019 2 次提交
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由 David Peicho 提交于
Some WebGL2 internal formats rely on new WebGL2 formats. This change add the 4 new PixelFormat constants that are needed
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由 David Peicho 提交于
* Adds `internalFormat` attribute to Texture.js and Texture.d.ts * Adds `internalFormat` string mapping to GL constant in WebGLTextures.js * Adds `internalFormat` in Texture documentation * Adds internal format string constants to constants documentation
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- 19 12月, 2019 3 次提交
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由 Mr.doob 提交于
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由 Emmett Lalish 提交于
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由 Emmett Lalish 提交于
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- 16 12月, 2019 2 次提交
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由 Mugen87 提交于
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由 FunFetched 提交于
The call to generateMipmap() at the bottom of uploadTexture() was previously assuming _gl.TEXTURE_2D as the texture type, which broke automatic mipmapping for other texture types.
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- 14 12月, 2019 1 次提交
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由 Mr.doob 提交于
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- 11 12月, 2019 1 次提交
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由 Mugen87 提交于
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- 10 12月, 2019 1 次提交
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由 Mugen87 提交于
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- 05 12月, 2019 3 次提交
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由 Arseny Kapoulkine 提交于
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由 Arseny Kapoulkine 提交于
To avoid creating new Array objects, just change the length to 0; we can't index into the array anyhow.
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由 Arseny Kapoulkine 提交于
When using a material that has morph target support, we need to supply morph target weights, and - crucially, as of r111 - base target weight. Before r111, using a material with morph targets and an object without morph target influences resulted in us not setting up morph weights which in most cases would result in rendering the object normally. After r111, in this situation we'd accidentally use default (0) base influence which resulted in object not rendering at all. This change now calls morph target update if the material needs morph target setup; the update method sets up dummy weights (1 base and 0 for each target) to make sure the shader outputs the value of the base attribute only.
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- 04 12月, 2019 1 次提交
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由 Marcel Greter 提交于
Related to https://github.com/mrdoob/three.js/issues/17642
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- 03 12月, 2019 4 次提交
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由 Benjamin MICHEL 提交于
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由 Mugen87 提交于
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由 Emmett Lalish 提交于
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由 Emmett Lalish 提交于
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- 29 11月, 2019 1 次提交
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由 Mugen87 提交于
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- 28 11月, 2019 3 次提交
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由 ranbuch 提交于
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由 David Pritchard 提交于
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由 David Pritchard 提交于
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- 26 11月, 2019 1 次提交
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由 Mugen87 提交于
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- 23 11月, 2019 1 次提交
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由 Emmett Lalish 提交于
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- 22 11月, 2019 5 次提交
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由 Yutaka Obuchi 提交于
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由 Yutaka Obuchi 提交于
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由 Yutaka Obuchi 提交于
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由 Yutaka Obuchi 提交于
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由 Yutaka Obuchi 提交于
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- 14 11月, 2019 2 次提交
- 08 11月, 2019 1 次提交
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由 Dennis Hezel 提交于
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- 22 10月, 2019 1 次提交
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由 Emmett Lalish 提交于
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- 21 10月, 2019 4 次提交