- 23 11月, 2017 1 次提交
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由 Kai Salmen 提交于
- WorkerRunnerRefImpl changes: No longer required `THREE.LoaderSupport.Validator` and `THREE.LoaderSupport.ConsoleLogger` which reduces size of worker. Default workers only include WorkerRunnerRefImpl for establishing communication and no longer need the Validator or the ConsoleLogger. - LoaderWorkerSupport changes: It always ensures logConfig parameters are properly initialized before being passed to worker. Fixed logging problems. - Issue #25: OBJLoader2 now logs an error if `THREE.LoaderSupport` is not included as script in HTML. The same is true for missing `THRE.MTLLoader`, but only if method `loadMtl` is used. - Issue #26: `WorkerSuport` now contains a inner private class `LoaderWorker` that encapsulates the native worker. This separates the runtime functionality from the setup and interaction. Workers are now terminated when immediately when they are not running otherwise `LoaderWorker.terminateRequested` ensures termination when final execution status is reached. `WorkerDirector` now properly handles shutdown of workers. Evaluation of status is always performed in `WorkerDirector.processQueue`. `WorkerDirector.callbackOnFinishedProcessing` is called when processing is completed and all workers are terminated. This allows to clear all meshes, for example.
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- 22 11月, 2017 20 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
ShapeUtils: Use earcut for polygon triangulation (2nd attempt)
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由 Mr.doob 提交于
FBXLoader refactor parseAnimation and remove unused entities from return object
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由 Mr.doob 提交于
GLTFLoader: Support sparse accessors.
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由 Mr.doob 提交于
Removed ImageUtils
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由 Lewy Blue 提交于
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由 Mr.doob 提交于
Propagate error during loading of STL files via onError callback
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由 Mr.doob 提交于
TDSLoader: Use path and manager for all Loaders
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由 Mr.doob 提交于
FBXLoader support rotated pivots
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由 Mr.doob 提交于
FBXLoader correctly parse duplicate embedded textures
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Mr.doob 提交于
FBXLoader: refactor genGeo method
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由 Mr.doob 提交于
Fbx loader split monolithic parseScene method
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由 Mr.doob 提交于
ColladaLoader: Added possibility to manually set path
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由 Mr.doob 提交于
FBXLoader: parse layered textures
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- 21 11月, 2017 14 次提交
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由 Don McCurdy 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Mr.doob 提交于
Update ImageLoader.html
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由 Mr.doob 提交于
GLTFExporter: Use utf-8 encoding for .glb JSON chunk.
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由 Mr.doob 提交于
Update Texture.html
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由 Mr.doob 提交于
ImageBitmapLoader: Added documentation
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由 Mr.doob 提交于
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由 Mugen87 提交于
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由 Mugen87 提交于
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由 Mugen87 提交于
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- 20 11月, 2017 5 次提交
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由 Mugen87 提交于
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由 Michael Herzog 提交于
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由 Lewy Blue 提交于
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由 Lewy Blue 提交于
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由 Don McCurdy 提交于
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