提交 3bca01c4 编写于 作者: L Lewy Blue

resolve conflicts

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
<base href="../../" />
<script src="list.js"></script>
<script src="page.js"></script>
<link type="text/css" rel="stylesheet" href="page.css" />
</head>
<body>
<h1>[name]</h1>
<div class="desc">
A loader for loading an [page:Image] as an [link:https://developer.mozilla.org/de/docs/Web/API/ImageBitmap ImageBitmap]. An ImageBitmap provides an asynchronous and resource efficient pathway to prepare textures for rendering in WebGL.
</div>
<h2>Example</h2>
<div>
[example:webgl_loader_imagebitmap WebGL / loader / ImageBitmap]
</div>
<code>
// instantiate a loader
var loader = new THREE.ImageBitmapLoader();
// load a image resource
loader.load(
// resource URL
'textures/skyboxsun25degtest.png',
// Function when resource is loaded
function ( imageBitmap ) {
var texture = new THREE.CanvasTexture( imageBitmap );
var material = new THREE.MeshBasicMaterial( { map: texture } );
},
// Function called when download progresses
function ( xhr ) {
console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
},
// Function called when download errors
function ( xhr ) {
console.log( 'An error happened' );
}
);
</code>
<h2>Constructor</h2>
<h3>[name]( [page:LoadingManager manager] )</h3>
<div>
[page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
Creates a new [name].
</div>
<h2>Properties</h2>
<h3>[property:LoadingManager manager]</h3>
<div>
The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
</div>
<h3>[property:String options]</h3>
<div>An optional object that sets options for the internally used [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap] factory method. Default is *undefined*.</div>
<h3>[property:String path]</h3>
<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
<div>
[page:String url] — the path or URL to the file. This can also be a
[link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
[page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Image image].<br />
[page:Function onProgress] — Will be called while load progresses. The argument will be the progress event.<br />
[page:Function onError] — Will be called when load errors.<br />
</div>
<div>
Begin loading from url and return the [page:ImageBitmap image] object that will contain the data.
</div>
<h3>[method:ImageBitmapLoader setCrossOrigin]()</h3>
<div>This method exists for compatibility reasons and implements no logic. It ensures that [name] has a similar interface like [page:ImageLoader].</div>
<h3>[method:ImageBitmapLoader setOptions]( [page:Object options] )</h3>
<div>
Sets the options object for [link:https://developer.mozilla.org/en-US/docs/Web/API/WindowOrWorkerGlobalScope/createImageBitmap createImageBitmap].
</div>
<h3>[method:ImageBitmapLoader setPath]( [page:String path] )</h3>
<div>
Sets the base path or URL from which to load files. This can be useful if
you are loading many images from the same directory.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
</body>
</html>
......@@ -78,12 +78,6 @@
<h3>[property:String path]</h3>
<div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
<h3>[property:String withCredentials]</h3>
<div>
Whether the XMLHttpRequest uses credentials - see [page:.setWithCredentials].
Default is *undefined*.
</div>
<h2>Methods</h2>
<h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
......@@ -107,13 +101,6 @@
you are loading many images from the same directory.
</div>
<h3>[method:FileLoader setWithCredentials]( [page:Boolean value] )</h3>
Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
TLS client certificates. See
[link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
Note that this has no effect if you are loading files locally or from the same domain.
<div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
......
......@@ -15,7 +15,7 @@
<h2>Constructor</h2>
<h3>[name]( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy )</h3>
<h3>[name]( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding )</h3>
<h2>Example</h2>
......
......@@ -224,6 +224,7 @@ var list = {
"DataTextureLoader": "api/loaders/DataTextureLoader",
"FileLoader": "api/loaders/FileLoader",
"FontLoader": "api/loaders/FontLoader",
"ImageBitmapLoader": "api/loaders/ImageBitmapLoader",
"ImageLoader": "api/loaders/ImageLoader",
"JSONLoader": "api/loaders/JSONLoader",
"Loader": "api/loaders/Loader",
......
......@@ -121,9 +121,9 @@ THREE.GLTFExporter.prototype = {
}
var buffer = new ArrayBuffer( text.length * 2 ); // 2 bytes per character.
var buffer = new ArrayBuffer( text.length );
var bufferView = new Uint16Array( buffer );
var bufferView = new Uint8Array( buffer );
for ( var i = 0; i < text.length; ++ i ) {
......@@ -380,6 +380,14 @@ THREE.GLTFExporter.prototype = {
canvas.width = map.image.width;
canvas.height = map.image.height;
var ctx = canvas.getContext( '2d' );
if ( map.flipY === true ) {
ctx.translate( 0, map.image.height );
ctx.scale( 1, -1 );
}
ctx.drawImage( map.image, 0, 0 );
// @TODO Embed in { bufferView } if options.binary set.
......
......@@ -19,7 +19,7 @@ THREE.ColladaLoader.prototype = {
var scope = this;
var path = THREE.Loader.prototype.extractUrlBase( url );
var path = scope.path === undefined ? THREE.Loader.prototype.extractUrlBase( url ) : scope.path;
var loader = new THREE.FileLoader( scope.manager );
loader.load( url, function ( text ) {
......@@ -30,6 +30,12 @@ THREE.ColladaLoader.prototype = {
},
setPath: function ( value ) {
this.path = value;
},
options: {
set convertUpAxis( value ) {
......
此差异已折叠。
......@@ -83,8 +83,7 @@
var material = new THREE.MeshPhongMaterial( {
side: THREE.DoubleSide,
alphaMap: texture,
alphaTest: 0.5,
transparent: true
alphaTest: 0.5
} );
var sphere = new THREE.Mesh( geometry, material );
......
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