- 04 2月, 2018 1 次提交
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由 Christopher Cook 提交于
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- 02 2月, 2018 1 次提交
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由 Christopher Cook 提交于
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- 01 2月, 2018 11 次提交
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由 Christopher Cook 提交于
This change ensures the allocated buffer size is aligned to the next 4-byte boundary. See https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment There may also be other allocated buffers (glb output?) that require 4-byte alignment, but this fixes validation of the exported file for me. This change is cribbed from getBufferPadded.js of obj2gltf but is modified for this use case.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
FBXLoader: Use console.error instead of Error when Inflate is missing.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
WebGLTextures: Make makePowerOfTwo() more memory friendly
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由 Mr.doob 提交于
When gl.VERSION without `WebGL` , check `OpenGL ES`.
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由 Mr.doob 提交于
Panorama example: enabled damping
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由 Mr.doob 提交于
GLTFExporter: force node names to be strings.
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由 finscn 提交于
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由 Mr.doob 提交于
Fixed webgl_materials_video in Firefox ESR
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由 Mr.doob 提交于
ColladaLoader: Improve evaluation of transparency
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- 31 1月, 2018 10 次提交
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由 Mugen87 提交于
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由 Remus M 提交于
Firefox ESR does not like MP4.for video. WEBM and OGV only.
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由 Mr.doob 提交于
Fix Broken Link on Ray Documentation
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由 finscn 提交于
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由 Christopher Cook 提交于
Update padding
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由 Christopher Cook 提交于
If an object name is a number it is currently copied to the gltfNode as a number. This results in gltf validator errors: "code": "TYPE_MISMATCH", "message": "Type mismatch. Property value 26 is not a 'string'.", "severity": 0, "pointer": "/nodes/1/name" This change ensures gltfNode.name is a string in all cases.
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由 Xander Luciano 提交于
fixed broken link
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由 WestLangley 提交于
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由 Mr.doob 提交于
Editor: Rescued local/world checkbox.
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由 Mr.doob 提交于
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- 30 1月, 2018 12 次提交
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由 Mugen87 提交于
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由 Mr.doob 提交于
GLTFLoader: only refresh uniforms on correct material
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由 Pascal Häusler 提交于
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由 Pascal Häusler 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
GLTFLoader: Remove old or unstable extensions.
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由 Mr.doob 提交于
Added WebGL spec link to WebGL renderer docs
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Updated Rollup to ^0.55.1
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由 Alex Kempton 提交于
This has been added to help explain what 'powerPreference' does.
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- 29 1月, 2018 4 次提交
- 27 1月, 2018 1 次提交
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由 Mr.doob 提交于
Matrix4 - fix documentation on matrix and matrixWorld
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