Every [page:Object3D] has three associated Matrix4s:
<ul>
<li>
[page:Object3D.matrix]: This stores the local transform of the object.
[page:Object3D.matrix]: This stores the local transform of the object. This is the object's transformation relative to its parent.
</li>
<li>
[page:Object3D.matrixWorld]: The global or world transform of the object. This is the object's transformation relative to its parent.
If the object has no parent, then this is identical to the local transform.
[page:Object3D.matrixWorld]: The global or world transform of the object. If the object has no parent, then this is identical to the local transform stored in [page:Object3D.matrix matrix].
</li>
<li>
[page:Object3D.modelViewMatrix]: This represents the object's transformation relative to the camera's coordinate system.