- 01 11月, 2012 1 次提交
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由 alteredq 提交于
Extra check doesn't seem to have much effect on performance. This may become a bigger concern if other bottlenecks would go away. Fixes #2568
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- 30 10月, 2012 1 次提交
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由 alteredq 提交于
Don't need to update scene graph matrices (molecules don't change). This has very little impact on performance though, bottleneck is not on JS side, profiler shows ~65% of time spent in "(program)".
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- 29 10月, 2012 18 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Maybe these should be toggleable, they are too slow for larger molecules. It seems no matter which DOM elements are used for CSS 3D, you can't have more than couple hundreds without starting to hit a performance wall, even on desktop browsers ;S
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
This was causing vortex-looking bug when panning camera with TrackballControls on right click drag.
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not ideal because our object.lookAt flips orientation.
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由 alteredq 提交于
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由 alteredq 提交于
Fixes #2524 Some things probably could be done still nicer, e.g. using new gui.dat color controllers.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Just emergency fixes to make examples work. Still lot of things with GUI itself are broken :S
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由 alteredq 提交于
At least it works now, though GUI is still crazy.
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- 28 10月, 2012 3 次提交
- 27 10月, 2012 4 次提交
- 26 10月, 2012 13 次提交
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由 alteredq 提交于
For the moment handling just changes via UI, not yet possible to drag gizmos.
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由 alteredq 提交于
Still fog color picker widget behaves weird: it doesn't display color selected by mouse after setting value from JS, yet value gets transmitted fine. Maybe it's a Chrome bug.
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由 Mr.doob 提交于
Editor: Reverting Menubar styling that was strangely opening when clicking on dropdowns and confirm()s.
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由 Mr.doob 提交于
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由 alteredq 提交于
Added "AddOperation" environment mapping combine type for additive cube maps reflections / refractions. Fixes #2559 We'll see, if this becomes a bottleneck in the fragment shader, all three environment mapping combine options could be changed from uniforms & ifs into #ifdefs.
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由 Mr.doob 提交于
Ugh! And there I was thinking that UI.Color had a bug.
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由 Mr.doob 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Not there yet completely, some things are still broken and code is pretty horrible but at least something starts to work.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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