- 02 8月, 2012 1 次提交
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由 alteredq 提交于
Don't merge yet, still needs testing.
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- 01 8月, 2012 1 次提交
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由 alteredq 提交于
Displacement should be computed in object space (and shouldn't need scaling). Correct shadow casting still needs a custom depth material but at least shadow receiving should now work with displaced vertices.
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- 31 7月, 2012 1 次提交
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由 alteredq 提交于
This makes it a bit more heavy but saves quite a few varyings, making it possible to handle more lights in ANGLE. Fixes #2260
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- 29 7月, 2012 1 次提交
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由 Mr.doob 提交于
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- 28 7月, 2012 1 次提交
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由 sole 提交于
Make Projector's projectGraph function private as it's only used internally by the public projectScene method
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- 25 7月, 2012 1 次提交
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由 alteredq 提交于
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- 18 7月, 2012 1 次提交
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由 alteredq 提交于
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- 13 7月, 2012 2 次提交
- 12 7月, 2012 2 次提交
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由 alteredq 提交于
Big refactoring of BufferGeometry and CTMLoader: moved GL buffers initialization from loader into renderer, no more GL context dependency in loader. BufferGeometry lifecycle now starts to resemble more regular Geometry one. Also this new architecture should make it easier to add more attributes.
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由 alteredq 提交于
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- 10 7月, 2012 2 次提交
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由 alteredq 提交于
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由 alteredq 提交于
Added dynamic updating of BufferGeometry. Added BufferGeometry.applyMatrix. Added Matrix4.multiplyVector3Array. CTMLoader now keeps references to typed arrays used to initialize GL buffers. These are later on deleted in WebGLRenderer (by default, if BufferGeometry.dynamic flag is not set). Fixes #2166 (this commit should go to `unflipped` branch, it assumes straightforward UVs)
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- 06 7月, 2012 1 次提交
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由 alteredq 提交于
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- 05 7月, 2012 5 次提交
- 04 7月, 2012 1 次提交
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- 03 7月, 2012 1 次提交
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由 Mr.doob 提交于
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- 26 6月, 2012 1 次提交
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由 Mr.doob 提交于
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- 15 6月, 2012 2 次提交
- 14 6月, 2012 2 次提交
- 05 6月, 2012 1 次提交
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由 alteredq 提交于
Sorry @dmenne and @mrdoob, unfortunately this was causing more pains than it solved (#1986). This interfered with very common use patterns on vanilla browser settings (e.g. page reloading or opening of console) while it helped just with a specific customized browser issue. And it doesn't help to just call preventDefault on "consumed" events, as individual keys can be still part of multi-key hotkey combos (e.g. "R" is used both in FlyControls and "ctrl+R").
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- 27 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 26 5月, 2012 2 次提交
- 24 5月, 2012 3 次提交
- 16 5月, 2012 2 次提交
- 15 5月, 2012 1 次提交
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由 Mr.doob 提交于
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- 14 5月, 2012 2 次提交
- 08 5月, 2012 1 次提交
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由 Mr.doob 提交于
Using xhr.addEventListener instead of xhr.onreadystatechange. Changed 'complete' event to 'load' as native JavaScript.
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- 07 5月, 2012 1 次提交
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由 Mr.doob 提交于
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