提交 459ff535 编写于 作者: M Mr.doob

Updated builds.

上级 346bac61
此差异已折叠。
此差异已折叠。
......@@ -21,7 +21,7 @@ b.vertices.length+1;v=e.clone();p=e.clone();m>=o&&m>=q&&m>=r||q>=o&&q>=m&&q>=r?(
f.lerpSelf(e.vertexColors[1],0.5),g=e.vertexColors[2].clone(),g.lerpSelf(e.vertexColors[3],0.5),v.vertexColors[1].copy(f),v.vertexColors[2].copy(g),p.vertexColors[0].copy(f),p.vertexColors[3].copy(g)),e=0):(m=l.clone(),m.lerpSelf(n,0.5),l=k.clone(),l.lerpSelf(j,0.5),v.a=f,v.b=g,v.c=s,v.d=t,p.a=t,p.b=s,p.c=h,p.d=i,4===e.vertexNormals.length&&(f=e.vertexNormals[1].clone(),f.lerpSelf(e.vertexNormals[2],0.5),g=e.vertexNormals[3].clone(),g.lerpSelf(e.vertexNormals[0],0.5),v.vertexNormals[2].copy(f),v.vertexNormals[3].copy(g),
p.vertexNormals[0].copy(g),p.vertexNormals[1].copy(f)),4===e.vertexColors.length&&(f=e.vertexColors[1].clone(),f.lerpSelf(e.vertexColors[2],0.5),g=e.vertexColors[3].clone(),g.lerpSelf(e.vertexColors[0],0.5),v.vertexColors[2].copy(f),v.vertexColors[3].copy(g),p.vertexColors[0].copy(g),p.vertexColors[1].copy(f)),e=1);x.push(v,p);b.vertices.push(m,l);f=0;for(g=b.faceVertexUvs.length;f<g;f++)b.faceVertexUvs[f].length&&(j=b.faceVertexUvs[f][c],p=j[0],h=j[1],v=j[2],j=j[3],0===e?(l=p.clone(),l.lerpSelf(h,
0.5),n=v.clone(),n.lerpSelf(j,0.5),p=[p.clone(),l.clone(),n.clone(),j.clone()],h=[l.clone(),h.clone(),v.clone(),n.clone()]):(l=h.clone(),l.lerpSelf(v,0.5),n=j.clone(),n.lerpSelf(p,0.5),p=[p.clone(),h.clone(),l.clone(),n.clone()],h=[n.clone(),l.clone(),v.clone(),j.clone()]),z[f].push(p,h))}else{x.push(e);f=0;for(g=b.faceVertexUvs.length;f<g;f++)z[f].push(b.faceVertexUvs[f][c])}b.faces=x;b.faceVertexUvs=z}};THREE.GeometryUtils.random=THREE.Math.random16;THREE.GeometryUtils.__v1=new THREE.Vector3;
THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(b,a,c,d){var e=new THREE.Texture(void 0,a),a=new THREE.ImageLoader;a.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=!0;c&&c()});a.addEventListener("error",function(a){d&&d(a.message)});a.crossOrigin=this.crossOrigin;a.load(b);return e},loadTextureCube:function(b,a,c){var d,e=[],f=new THREE.Texture(e,a),a=e.loadCount=0;for(d=b.length;a<d;++a)e[a]=new Image,e[a].onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=
THREE.ImageUtils={crossOrigin:"anonymous",loadTexture:function(b,a,c,d){var e=new THREE.Texture(void 0,a),a=new THREE.ImageLoader;a.addEventListener("load",function(a){e.image=a.content;e.needsUpdate=!0;c&&c(e)});a.addEventListener("error",function(a){d&&d(a.message)});a.crossOrigin=this.crossOrigin;a.load(b);return e},loadTextureCube:function(b,a,c){var d,e=[],f=new THREE.Texture(e,a),a=e.loadCount=0;for(d=b.length;a<d;++a)e[a]=new Image,e[a].onload=function(){e.loadCount+=1;6===e.loadCount&&(f.needsUpdate=
!0,c&&c())},e[a].crossOrigin=this.crossOrigin,e[a].src=b[a];return f},getNormalMap:function(b,a){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]},a=a|1,d=b.width,e=b.height,f=document.createElement("canvas");f.width=d;f.height=e;var g=f.getContext("2d");g.drawImage(b,0,0);for(var h=g.getImageData(0,0,d,e).data,i=g.createImageData(d,e),j=i.data,l=0;l<d;l++)for(var n=0;n<e;n++){var k=0>n-1?0:n-1,m=n+1>e-1?e-1:n+1,o=0>l-1?0:l-1,q=l+1>d-1?d-1:l+1,r=[],s=[0,
0,h[4*(n*d+l)]/255*a];r.push([-1,0,h[4*(n*d+o)]/255*a]);r.push([-1,-1,h[4*(k*d+o)]/255*a]);r.push([0,-1,h[4*(k*d+l)]/255*a]);r.push([1,-1,h[4*(k*d+q)]/255*a]);r.push([1,0,h[4*(n*d+q)]/255*a]);r.push([1,1,h[4*(m*d+q)]/255*a]);r.push([0,1,h[4*(m*d+l)]/255*a]);r.push([-1,1,h[4*(m*d+o)]/255*a]);k=[];o=r.length;for(m=0;m<o;m++){var q=r[m],t=r[(m+1)%o],q=[q[0]-s[0],q[1]-s[1],q[2]-s[2]],t=[t[0]-s[0],t[1]-s[1],t[2]-s[2]];k.push(c([q[1]*t[2]-q[2]*t[1],q[2]*t[0]-q[0]*t[2],q[0]*t[1]-q[1]*t[0]]))}r=[0,0,0];for(m=
0;m<k.length;m++)r[0]+=k[m][0],r[1]+=k[m][1],r[2]+=k[m][2];r[0]/=k.length;r[1]/=k.length;r[2]/=k.length;s=4*(n*d+l);j[s]=255*((r[0]+1)/2)|0;j[s+1]=255*((r[1]+1)/2)|0;j[s+2]=255*r[2]|0;j[s+3]=255}g.putImageData(i,0,0);return f},generateDataTexture:function(b,a,c){for(var d=b*a,e=new Uint8Array(3*d),f=Math.floor(255*c.r),g=Math.floor(255*c.g),c=Math.floor(255*c.b),h=0;h<d;h++)e[3*h]=f,e[3*h+1]=g,e[3*h+2]=c;b=new THREE.DataTexture(e,b,a,THREE.RGBFormat);b.needsUpdate=!0;return b}};
......
此差异已折叠。
Markdown is supported
0% .
You are about to add 0 people to the discussion. Proceed with caution.
先完成此消息的编辑!
想要评论请 注册