- 21 3月, 2011 1 次提交
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由 Mr.doob 提交于
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- 20 3月, 2011 8 次提交
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由 alteredq 提交于
Work in progress, not expected to work yet. (among other things, we don't deal yet with new vertex colors for particles/line/ribbons, for the moment they just use geometry.colors as before, also we need to specify which type of uvs to use somewhere, analogous to which type of vertex colors to use)
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由 alteredq 提交于
Binary loader was not yet refactored to use new format, which means it supports only subset of possible face types.
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由 alteredq 提交于
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由 alteredq 提交于
It's not expected to work yet, we will need to test it once exporters / converters are also changed to new format.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 18 3月, 2011 3 次提交
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Not sure about Firefox 4/Opera compatibility...
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由 Nicholas Kinsey 提交于
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- 17 3月, 2011 10 次提交
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由 alteredq 提交于
Added to OBJ converter warning and skipping of morphs with different numbers of vertices than the original model.
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由 alteredq 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 fuzzthink 提交于
Converted tabs to spaces.
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由 alteredq 提交于
Also cleaned up examples from individual includes, only sandboxes and ubiquity now include individual files.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 16 3月, 2011 13 次提交
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由 alteredq 提交于
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由 Mikael Emtinger 提交于
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由 Mikael Emtinger 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 alteredq 提交于
Also fixed scene loader example to match new cylinder parameters (centered).
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由 alteredq 提交于
Everything should work except skinning.
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由 Mr.doob 提交于
Added geometries example (need to add Lathe one). Fixed Cylinder.
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由 alteredq 提交于
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由 alteredq 提交于
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由 Mr.doob 提交于
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- 15 3月, 2011 5 次提交
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由 alteredq 提交于
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由 alteredq 提交于
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由 alteredq 提交于
Enabled by "useConstantSpeed" parameter. This is done by creating new spline which resamples original spline proportionally to linear-piece-wise integrated length of segments of the original spline. It's not perfect, but speed-wise it should be better, especially when the original spline has very different lengths of segments. New spline may have a bit different shape though (Catmull-Rom spline guarantees that it will pass through control points, but with more dense control points it may get kinks in between). You may control density of resampling by "resamplingCoef" parameter of the PathCamera.
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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