- 18 10月, 2010 1 次提交
-
-
由 unknown 提交于
Added OBJ converter test example. Modified Three.js to handle converted models: - extended WebGL renderer to use texturing - broke down model into multiple VBOs according to materials - textures are lazy created when images get loaded (converter takes care of resizing images to nearest power of 2 dimensions using 2d canvas) - changed material array semantics in Mesh object - before: multiple materials were applied to all faces (broken in WebGL, needs multitexturing shader) - now: there is only single material per face, but one mesh can have faces with different materials - added per vertex normals (to get smooth shading in WebGL)
-
- 06 10月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* `CanvasRenderer` and `SVGRenderer` basic lighting support (`*ColorStroke`/`*ColorFill` only) * `Renderer` > `Projector`. `CanvasRenderer`, `SVGRenderer` and `DOMRenderer` do not extend anymore * Interactivity base code (hdi folder). To be refactored... ([mindlapse](http://github.com/mindlapse)) * Added `computeCentroids` method to `Geometry` * Included `Stats.js` directly in the `/examples` folder to avoid the need of internet for playing around
-
- 30 9月, 2010 1 次提交
-
-
由 mindlapse 提交于
-
- 29 9月, 2010 3 次提交
-
-
由 Julian Walker 提交于
Using projection * view * obj matrix to transform vertices in Renderer instead of transforming twice (once by view * obj and once by projection).
-
由 Julian Walker 提交于
-
由 Julian Walker 提交于
-
- 27 9月, 2010 1 次提交
-
-
由 Ben Nolan 提交于
* Added getCenter to Face4
-
- 21 9月, 2010 1 次提交
-
-
由 Mr.doob 提交于
- Minor tweaks
-
- 18 9月, 2010 3 次提交
- 17 9月, 2010 2 次提交
- 09 9月, 2010 7 次提交
-
-
由 Nicolas Garcia Belmonte 提交于
* Bug Fix: Matrix4.makeInvert was calling a non existent scale method. Replaced with multiplyScalar. * Bug Fix: DirectionalLight wasn't normalizing the direction vector. * Added lights to the scene for test.html
-
由 Nicolas Garcia Belmonte 提交于
* Add lighting code in the scene rendering loop
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
-
- 03 9月, 2010 4 次提交
-
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
* Added float precision in shader code to shaders compile now. * Changed occurrences of WebGL typed Arrays and UnsignedShort typed arrays to new array types
-
由 Nicolas Garcia Belmonte 提交于
-
由 Nicolas Garcia Belmonte 提交于
-
- 21 8月, 2010 1 次提交
-
-
由 Mr.doob 提交于
* Additional `Matrix4` and `Vector3` methods
-
- 02 8月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 26 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 25 7月, 2010 2 次提交
- 24 7月, 2010 2 次提交
- 22 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 21 7月, 2010 1 次提交
-
-
由 Mr.doob 提交于
-
- 19 7月, 2010 5 次提交
- 17 7月, 2010 2 次提交