1. 28 10月, 2015 6 次提交
  2. 27 10月, 2015 2 次提交
  3. 25 10月, 2015 1 次提交
    • O
      Fixes size attenuation calculation for GL points · 7a881cd8
      omgitsraven 提交于
      The calculation for perspective-based size attenuation of GL points was wrong; the scale should be entirely based on distance in the z-axis relative to the camera. This change makes points fit perfectly with identical quads in the same scene (where previously the point size would nonsensically shrink towards the sides of the image). A comparison can be seen here: http://imgur.com/a/G3sJ7
      7a881cd8
  4. 22 10月, 2015 16 次提交
  5. 21 10月, 2015 15 次提交