提交 c45b7cf9 编写于 作者: B Ben Houston

shadowMask shouldn't be applied to indirect.

上级 0287cab5
......@@ -387,8 +387,6 @@ THREE.ShaderLib = {
"directReflectedLight.diffuse *= shadowMask;",
"directReflectedLight.specular *= shadowMask;",
"indirectReflectedLight.diffuse *= shadowMask;",
"indirectReflectedLight.specular *= shadowMask;",
"#ifdef METAL",
......
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