- 20 1月, 2016 9 次提交
- 19 1月, 2016 8 次提交
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由 rfm1201 提交于
Didn't change the link to the source code at the end of docs/api/extras/geometries/LatheGeometry.html.
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由 Anton 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
Lathe with Vector2
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由 Mr.doob 提交于
Removed deprecated THREE.ImageUtils.loadTexture in all examples and docs
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由 rfm1201 提交于
LatheGeometry modified to use Vector2 and allowing axe choice by the called. The axe is designed by a letter because I didn't know where I should put a constance definition. The loop that create the geometry is not optimized for speed => the axis test is in the inner loop. Should not break any existing code. Doc and exemple not updated yet.
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由 Mugen87 提交于
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- 18 1月, 2016 2 次提交
- 17 1月, 2016 6 次提交
- 16 1月, 2016 13 次提交
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由 Mr.doob 提交于
Removed deprecated code in glTFLoader
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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由 Mugen87 提交于
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由 Mr.doob 提交于
faster BufferGeometry.computeBoundingBox()
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由 Mr.doob 提交于
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由 Alexander Rose 提交于
this directly calculates the min and max of the bounding box instead of using the Box3 methods
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由 Mr.doob 提交于
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由 Mr.doob 提交于
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- 15 1月, 2016 2 次提交